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    Game mechanics for digital learning

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    Authors
    Traxler, John cc
    Issue Date
    2021-06-23
    
    Metadata
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    Abstract
    Communities of professionals work in a world saturated with information and subject to constant change. They need reliable training, updating and education. This may be based on established, stable and authoritative sources, or they may have to develop it themselves as situations and circumstances evolve. They may learn with conventional educational and training technologies, but most people are familiar with a range of popular social media. This chapter explains how the familiarity with games, their rules and formats, can be incorporated and aligned with other innovative and emerging informal digital learning techniques and implemented on free and familiar systems in order to enable sustainable, flexible, responsive and collaborative digital learning communities.
    Citation
    Traxler, J. (2020) Game mechanics for digital learning, in Jagannathan, S. (ed.) Reimagining Digital Learning for Sustainable Development: How Upskilling, Data Analytics, and Educational Technologies Close the Skills Gap. Abingdon: Routledge.
    Publisher
    Routledge
    URI
    http://hdl.handle.net/2436/624316
    Additional Links
    https://www.routledge.com/Reimagining-Digital-Learning-for-Sustainable-Development-How-Upskilling/Jagannathan/p/book/9780367545604
    Type
    Chapter in book
    Language
    en
    Description
    This is an Accepted Manuscript of a book chapter published by Routledge in Reimagining Digital Learning for Sustainable Development: How Upskilling, Data Analytics, and Educational Technologies Close the Skills Gap on 23/06/2021, available online: https://www.routledge.com/Reimagining-Digital-Learning-for-Sustainable-Development-How-Upskilling/Jagannathan/p/book/9780367545604 For re-use please see the publisher's terms and conditions.
    ISBN
    9780367540180
    Collections
    Faculty of Education, Health and Wellbeing

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