Davies, N.P.Mehdi, QuasimGough, NormanAnderson, DonJacobi, Dennisvon Borries, Vance2008-07-102008-07-102004In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK0-9549016-0-6http://hdl.handle.net/2436/31534This paper presents a review of potential architectures and tools for the production of Virtual Environments with Integrated Intelligent Characters. Initial research was carried out into the production of a real-time system for the creation of graphically realistic scenes for crime scene reconstruction in Davies et al (2004). The system was capable of rendering scenes produced via a graphical interface, and characters with pregenerated animation sequences could be placed and oriented in the scenes to act out crime events. It is proposed that these characters would be more beneficial if they were endowed with intelligent qualities so they could act in an autonomous manner when presented with a scenario. It is anticipated that this would produce a diverse set of actions and resulting scene disturbance which would be of benefit to forensic crime investigation students, who could theories about the events performed in the scene, and evaluate their responses against the actual events.en3D scene constructionComputer graphicsArtificial IntelligenceA review of potential techniques for the creation of intelligent agents in virtual environmentsProceedings of CGAIDE’2004Conference contribution