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Federated-Distributed Simulation of Rigid Bodies in Computer Games

Kumar, Pawan
Mehdi, Quasim
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2007
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Proceedings of CGAMES’2007
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In this paper we detail our prototype rigid bodies simulation environment that was developed for testing and evaluation of federated simulation development kit (FDK) in computer games. Also we discuss the algorithms that were developed for rigid bodies simulation including the dynamic collision detection, numerical methods and discuss the approach used for distributed rigid bodies using FDK.
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In: Mehdi, Q., Estraillier, P. and Eboueya, M. (Eds.), Proceedings of CGAMES’2007. 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 21-23 November, 2007, Université de La Rochelle, France.
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Conference contribution
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en
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978-0-9549016-4-6
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