Loading...
Thumbnail Image
Item

BDI for Intelligent Agents in Computer Games

Davies, N.P.
Mehdi, Quasim
Editors
Other contributors
Affiliation
Epub Date
Issue Date
2006
Submitted date
Alternative
Proceedings of CGAMES’2006
Abstract
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcoming some of the deficiencies in traditional game AI are becoming feasible. These deficiencies include repetitive, predictable, and inhuman behaviour are caused by the reliance on simple reactive AI techniques. By using more sophisticated AI and agent techniques, we intend to overcome some of these problem areas. The aim of our research is to create new forms of intelligent characters (agents) that will exhibit human-like intelligence and provide more challenging and entertaining virtual opponents and team mates for computer games. We present here our prototype application that implements a BDI agent system within the 3D computer game Unreal Tournament via GameBots and JavaBots technology.
Citation
In: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2006. 8th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 24-27 July 2006, Louisville, Kentucky, USA
Journal
Research Unit
DOI
PubMed ID
PubMed Central ID
Embedded videos
Additional Links
Type
Conference contribution
Language
en
Description
Series/Report no.
ISSN
EISSN
ISBN
0-9549016-1-4
ISMN
Gov't Doc #
Sponsors
Rights
Research Projects
Organizational Units
Journal Issue
Embedded videos