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Content Adaptation and Shared State Distribution for Multiplayer Mobile Games

Mehdi, Quasim
Kumar, Pawan
Salim, Aly
Bechkoum, Kamal
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Proceedings of CGAMES’2006
Abstract
Typically games on mobile devices are limited to standalone single player games that are not only simple but also are limited by the device capabilities on which they are being played. With the advancement of networking technology, mobile multiplayer games have started to evolve. Nevertheless, these games are played on homogenous devices that have limited functionality and performance. For performance, scalability and heterogeneity, it is important that mobile multiplayer games be played on heterogeneous devices and able to support large number of players for an immersive experience. This demands that players not only receive the content as quickly as possible but also the content be adapted to the device capabilities. Further as different devices have different computing capabilities; it seems reasonable to distribute resources dynamically among the mobile players’ devices so that the overall shared state is maintained in a consistent state. In this paper we highlight the issues related to multiplayer gaming on mobile devices and provide a proposal for content adaptation and shared state distribution for multiplayer games on mobile devices based on dynamic scripting approach
Citation
In: Mehdi, Q., Mtenzi, F., Duggan, B. and McAtamney, H. (Eds.), Proceedings of CGAMES’2006. 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 22-24 November 2006, Dublin, Ireland
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Conference contribution
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en
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0-9549016-2-2
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