Loading...
Validation of the yRAFFLE: an implementation of the RAFFLE inventory for loot box engagement in a youth cohort
Statton, Ryan ; Close, James ; ; ; Spicer, Stuart Gordon ; Lloyd, Helen
Statton, Ryan
Close, James
Spicer, Stuart Gordon
Lloyd, Helen
Editors
Other contributors
Epub Date
Issue Date
2025-09-05
Submitted date
Alternative
Abstract
Background
Play is pivotal in human development, and as such the human experience. In young people, play is increasingly taking the form of video gaming—capturing a large share of the entertainment sector and potentially exposing young people to new instances of harmful behaviour. Loot boxes (purchasable items where the contents are chance based, which have structural and psychological similarities to gambling) generate significant income for the sector. They have, however, been understudied in young people. The present research validates a lightly modified version of the Reasons and Facilitators for Loot box Engagement (RAFFLE) inventory in a youth population – the youth RAFFLE (yRAFFLE).
Results
Five hundred six young people were recruited from urban and rural schools, including both sexes and ages 10 to 14. The psychometric properties, internal and convergent validity of yRAFFLE were assessed. Through confirmatory factor analysis, a seven-factor (Enhancement, Progression, Social Pressure, Distraction/Compulsion, Altruism, Fear of Missing Out, and ReSale) solution was established, confirming the same factor structure previously observed in an adult cohort. Inspection of standard fit measures showed the seven-factor solution to fit above benchmarks and the original RAFFLE. Cronbach’s alpha for the whole scale was 0.95 and subscales ranged from 0.73 to 0.89. yRAFFLE was highly correlated with the Video Game Addiction questionnaire. Finally, yRAFFLE showed measurement invariance to sex, location, and age.
Conclusions
The finalised yRAFFLE is a robust measure of 23 items for the motivations for loot box engagement in young people, that acts a parallel to its counterpart in adults. The yRAFFLE functions as a methodological tool to capture, measure, and understand young people’s engagement with loot boxes.
Citation
Statton, R., Close, J., Lloyd, J., Nicklin, L.L., Spicer, S.G & Lloyd, H. (2025) Validation of the yRAFFLE: an implementation of the RAFFLE inventory for loot box engagement in a youth cohort. BMC Digital Health 3, 51 (2025). https://doi.org/10.1186/s44247-025-00160-w
Publisher
Journal
Research Unit
PubMed ID
PubMed Central ID
Embedded videos
Additional Links
Type
Journal article
Language
en
Description
© 2025 The Authors. Published by BMC (Springer Nature). This is an open access article available under a Creative Commons licence.
The published version can be accessed at the following link on the publisher’s website: https://doi.org/10.1186/s44247-025-00160-w
Series/Report no.
ISSN
2731-684X
EISSN
2731-684X