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Towards Interfacing BDI With 3D Graphics Engines
Davies, N. P. ; Mehdi, Quasim ; Gough, Norman
Davies, N. P.
Mehdi, Quasim
Gough, Norman
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2005
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Proceedings of CGAIMS’2005
Abstract
This paper presents work in progress towards the goal of creating human-like artificial intelligence that interfaces with a 3D virtual environment to control computergenerated characters. We will outline out current development regarding the creation of BDI agents using the AI tool JACK, and how we intend to create a link between JACK and sophisticated graphics and game engines including Irrlicht and Unreal Tournament. We will also outline future aims including the introduction of a messaging protocol that will be used for AI/game communication. Using the techniques we hope to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques.
Citation
In: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.
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en
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0-9549016-1-6