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Shape of the story: Story visualization techniques

Zeng, Xin
Mehdi, Quasim
Gough, Norman
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2005
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The article explores the potential of incorporating knowledge of human-to-human interaction to story visualization technology by using natural language processing and 3D computer graphic techniques. This approach generates an interactive 3D Virtual Story Environment (3DVSE) based on simplified story-based natural language input allowing the manipulation and modification of properties of the environment in real time. This paper proposes a system that would enable non-technical creative writers to render characters and scenes that are normally created by graphics specialists. i.e. allowing artists to interact with science and computer technology with ease.
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Zeng, X., Mehdi, Q., Gough, N., 'Shape of the story: Story visualization techniques' YLEM Journal: Artists Using Science and Technology, 25(4) pp. 16-18
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Journal article
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en
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1057-2031
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