Loading...
Thumbnail Image
Item

Constant-Time Complexity Interest Management for Online Games

Gallego, Francisco
Kumar, Pawan
Mehdi, Quasim
Bernab, Abel
Llorens, Faraon
Alternative
Proceedings of CGAMES’2007
Abstract
Data Distribution Management (DDM) services are very important to online services in general and, in particular, to online Computer Games. Many previous works have addressed the problemof minimizing bandwidth usage by avoiding sending unnecessary data to clients, which is often referred to as InterestManagement. Many good algorithms have been developed to calculate clients’ interests, having O(n2) complexity in worst case, but none of them have paid attention to the time dependencies of the data. In this paper we present a novel algorithm for Interest Management which reaches a O(1) complexity by profiting from time dependencies of data related to clients’ interests. Our results show that this approach improves previously existing ones in time performance, and it is specially suitable for its use in online computer game servers.
Citation
In: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2007. 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 25-28 July 2007, Louisville, Kentucky, USA
Journal
Research Unit
DOI
PubMed ID
PubMed Central ID
Embedded videos
Additional Links
Type
Conference contribution
Language
en
Description
Series/Report no.
ISSN
EISSN
ISBN
978-0-9549016-39
ISMN
Gov't Doc #
Sponsors
Rights
Research Projects
Organizational Units
Journal Issue
Embedded videos