Loot boxes and problem gambling: Investigating the “gateway hypothesis”
Name:
Publisher version
View Source
Access full-text PDFOpen Access
View Source
Check access options
Check access options
Authors
Spicer, Stuart GordonFullwood, Chris

Close, James
Nicklin, Laura Louise
Lloyd, Joanne

Lloyd, Helen
Issue Date
2022-04-06
Metadata
Show full item recordAbstract
Loot boxes are purchasable items in video games with a chance-based outcome. They have attracted substantial attention from academics and legislators over recent years, partly because of associations between loot box engagement and problem gambling. Some researchers have suggested that loot boxes may act as a gateway into subsequent gambling and/or problem gambling. However, such “gateway effects” have not been formally investigated. Using a survey of 1102 individuals who both purchase loot boxes and gamble, we found that 19.87% of the sample self-reported either “gateway effects” (loot boxes causally influencing subsequent gambling) or “reverse gateway effects” (gambling causally influencing subsequent loot box engagement). Both subsets of participants had higher scores for problem gambling, problem video gaming, gambling-related cognitions, risky loot boxes engagement, and impulsivity. These individuals also had a tendency for higher loot box and gambling spend; suggesting that potential gateway effects are related to measurable risks and harms. Moreover, the majority of participants reporting gateway effects were under 18 when they first purchased loot boxes. Content analysis of free text responses revealed several reasons for self-reported gateway effects, the most frequent of which were sensation-seeking, normalisation of gambling-like behaviours, and the addictive nature of both activities. Whilst the cross-sectional nature of our findings cannot conclusively establish directions of causality, thus highlighting the need for longitudinal research, we conclude that there is a case for legislation on loot boxes for harm minimisation purposes.Citation
Spicer, S. G., Fullwood, C., Close, J., Nicklin, L. L., et al. (2022) Loot boxes and problem gambling: Investigating the “gateway hypothesis”, Addictive Behaviors,131, Article No. 107327. https://doi.org/10.1016/j.addbeh.2022.107327.Publisher
Elsevier BVJournal
Addictive BehaviorsPubMed ID
35397261 (pubmed)Type
Journal articleLanguage
enDescription
© 2022 The Authors. Published by Elsevier. This is an open access article available under a Creative Commons licence. The published version can be accessed at the following link on the publisher’s website: https://doi.org/10.1016/j.addbeh.2022.107327ISSN
0306-4603EISSN
1873-6327Sponsors
This project was funded by the charity GambleAware, with additional funding from the University of Plymouth School of Psychology. S. G. Spicer was additionally supported by the National Institute for Health Research Applied Research Collaboration South West Peninsula. The views expressed in this publication are those of the authors and not necessarily those of the funder/supporter organisations.ae974a485f413a2113503eed53cd6c53
10.1016/j.addbeh.2022.107327
Scopus Count
Collections
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/
Related articles
- Loot boxes and problem gambling: Investigating the "gateway hypothesis".
- Authors: Spicer SG, Fullwood C, Close J, Nicklin LL, Lloyd J, Lloyd H
- Issue date: 2022 Aug
- Loot box engagement: relationships with educational attainment, employment status and earnings in a cohort of 16 000 United Kingdom gamers.
- Authors: Close J, Spicer SG, Nicklin LL, Lloyd J, Lloyd H
- Issue date: 2022 Aug
- Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey.
- Authors: Wardle H, Zendle D
- Issue date: 2021 Apr
- Loot boxes are again linked to problem gambling: Results of a replication study.
- Authors: Zendle D, Cairns P
- Issue date: 2019