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dc.contributor.authorJunttila, Katja
dc.contributor.authorSmolander, Anna-Riikka
dc.contributor.authorKarhila, Reima
dc.contributor.authorGiannakopoulou, Anastasia
dc.contributor.authorUther, Maria
dc.contributor.authorKurimo, Mikko
dc.contributor.authorYlinen, Sari
dc.date.accessioned2022-04-12T07:40:36Z
dc.date.available2022-04-12T07:40:36Z
dc.date.issued2022-04-26
dc.identifier.citationJunttila, K., Smolander, A-R., Karhila, R., Giannakopoulou, A., Uther, M., Kurimo, M. and Ylinen, S. (2022) Gaming enhances learning-induced plastic changes in the brain. Brain and Language, 230, Article number 105124en
dc.identifier.issn0093-934Xen
dc.identifier.doi10.1016/j.bandl.2022.105124
dc.identifier.urihttp://hdl.handle.net/2436/624702
dc.descriptionThis is an accepted manuscript of a paper published by Elsevier on 26/04/2022. The accepted manuscript of the publication may differ from the final published version.en
dc.description.abstractDigital games may benefit children’s learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that reflects the access to long-term memory representations. We recorded auditory brain responses from 37 school-aged Finnish-speaking children before and after playing a computer-based language-learning game. The MMN amplitude increased between the pre- and post-measurement for the game condition but not for the non-game condition, suggesting that the gaming intervention enhanced learning more than the non-game intervention. The results indicate that digital games can be beneficial for children’s speech-sound learning and that gaming elements per se, not just practice time, support learning.en
dc.description.sponsorshipThis work was supported by the Academy of Finland (projects no 274058 and 274075), the Doctoral Programme in Psychology, Learning and Communication, and the University of Helsinki Research Funds.en
dc.formatapplication/pdfen
dc.languageEnglishen
dc.language.isoenen
dc.publisherElsevieren
dc.relation.urlhttps://www.sciencedirect.com/science/article/pii/S0093934X22000542en
dc.subjectdigital game-based learningen
dc.subjectforeign-language learningen
dc.subjectautomatic speech recognitionen
dc.subjectgamingen
dc.titleGaming enhances learning-induced plastic changes in the brainen
dc.typeJournal articleen
dc.identifier.journalBrain and Languageen
dc.date.updated2022-04-08T12:15:58Z
dc.identifier.articlenumber105124
dc.date.accepted2022-04-08
rioxxterms.funderAcademy of Finland, the Doctoral Programme in Psychology, Learning and Communication, and the University of Helsinki Research Fundsen
rioxxterms.identifier.project274058en
rioxxterms.identifier.project274075en
rioxxterms.versionAMen
rioxxterms.licenseref.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en
rioxxterms.licenseref.startdate2023-04-26en
dc.source.volume230
dc.source.beginpage1
refterms.dateFCD2022-04-12T07:36:47Z
refterms.versionFCDAM


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