Exploring dissonance in the use of (lecture) capture technologies: institutional approaches and the realities of student engagement
Abstract
The published literature on lecture capture technologies is often conflicting and sometimes controversial. A common thread among many studies is the impact of recorded lectures on student satisfaction, attendance and performance; however, many of these studies fail to acknowledge the wider context and the many and varied ways in which capture technologies are being used by educators. This research applies a naturalistic case study methodology, combining a quantitative analysis of capture technologies system analytics for content recorded during 2017/2018 with an investigative enquiry to identify factors which may contribute to higher ratios of recording:viewing. The findings show a correlation between average session length and recording:viewing ratios, indicating that students are more likely to engage with shorter recordings. The data also demonstrate lower levels of engagement with traditional lecture capture content and greater engagement with content that is directly linked to other learning tasks such as skills development and assessment.Citation
Witton, G. (2023) Exploring dissonance in the use of (lecture) capture technologies: institutional approaches and the realities of student engagement, Interactive Learning Environments, 31:5, 2780-2791, DOI: 10.1080/10494820.2021.1905002Publisher
RoutledgeJournal
Interactive Learning EnvironmentsAdditional Links
https://www.tandfonline.com/doi/full/10.1080/10494820.2021.1905002Type
Journal articleLanguage
enDescription
This is an accepted manuscript of an article published by Routledge in Interactive Learning Environments on 02/04/2021, available online: https://doi.org/10.1080/10494820.2021.1905002 The accepted version of the publication may differ from the final published version.ISSN
1049-4820ae974a485f413a2113503eed53cd6c53
10.1080/10494820.2021.1905002
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Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc/4.0/