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dc.contributor.authorSpicer, Stuart G
dc.contributor.authorNicklin, Laura Louise
dc.contributor.authorUther, Maria
dc.contributor.authorLloyd, Joanne
dc.contributor.authorLloyd, Helen
dc.contributor.authorClose, James
dc.date.accessioned2021-06-18T14:24:53Z
dc.date.available2021-06-18T14:24:53Z
dc.date.issued2021-07-17
dc.identifier.citationSpicer, S. G., Nicklin, L. L., Uther, M., Lloyd, J. et al. (2022) Loot boxes, problem gambling, and problem video gaming: a systematic review and meta-synthesis, New Media and Society 24 (4) pp. 1001-1022.en
dc.identifier.issn1461-4448en
dc.identifier.doi10.1177/14614448211027175
dc.identifier.urihttp://hdl.handle.net/2436/624131
dc.descriptionThis is an accepted manuscript of an article published by SAGE in New Media & Society on 17 July 2021. doi:10.1177/14614448211027175 The accepted version of the publication may differ from the final published version.en
dc.description.abstractLoot boxes are video game-related purchases with a chance-based outcome. Due to similarities with gambling, they have come under increasing scrutiny from media, academics and policymakers alike. Initial evidence suggested that loot box (LB) engagement might be associated with both problem gambling (PG) and problem video gaming (PVG). We therefore conducted a systematic review of the evidence for associations between LB purchasing, PG and PVG. For LB/PG, 12 of 13 publications reported a positive relationship, with a moderately sized mean effect of r = 0.27. For LB/PVG, the mean effect was r = 0.40, although this finding was drawn from only six surveys in total. For PG/PVG, the mean effect was r = 0.21, with only 11 of 20 studies reporting significant effects. Whilst further evidence is required to determine direction of causality, the strength of relationships suggests that policy action on loot boxes may have benefits for harm minimisation.en
dc.formatapplication/pdfen
dc.language.isoenen
dc.publisherSAGEen
dc.relation.urlhttps://journals.sagepub.com/doi/full/10.1177/14614448211027175en
dc.subjectloot boxen
dc.subjectgamingen
dc.subjectgamblingen
dc.titleLoot boxes, problem gambling, and problem video gaming: a systematic review and meta-synthesisen
dc.typeJournal articleen
dc.identifier.journalNew Media and Societyen
dc.date.updated2021-06-15T11:49:53Z
dc.date.accepted2021-06-03
rioxxterms.funderGambleAwareen
rioxxterms.identifier.projectUOW18062021LNen
rioxxterms.versionAMen
rioxxterms.licenseref.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en
rioxxterms.licenseref.startdate2021-06-18en
dc.source.volume24
dc.source.issue4
dc.source.beginpage1001
dc.source.endpage1022
refterms.dateFCD2021-06-18T14:15:38Z
refterms.versionFCDAM
refterms.dateFOA2021-06-18T00:00:00Z


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