Sound objects: exploring embedded computing for procedural audio in theatre
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Editors
Toulson, RobPaterson, Justin
Hepworth- Sawyer, Russ
Issue Date
2021-01-22
Metadata
Show full item recordAbstract
Procedural audio has been the subject of significant contemporary interest, but prior examples in relation to theatre sound are limited. After providing background to theatre sound and procedural audio, we introduce two artefacts, RayGun and INTERIOR, that explore issues around theatre sound. RayGun is an augmented prop prototype that uses sensor driven, procedurally generated and locally diffused sound to address prior deficiencies. INTERIOR reimagines Maurice Maeterlinck’s 1895 play Interior as an embedded, generative and largely procedurally generated audio play housed in a shortwave radio-like artefact. Intended to provide an accessible experience, the listener uses a single knob interface to scan through a soundscape of simulated radio stations and ‘find’ the play. We present some initial findings and conclude with suggestions for future work.Citation
Dalgleish, M. and Whitfield, S. (2021) Sound Objects: Exploring Embedded Computing for Procedural Audio in Theatre, in Hepworth-Sawyer, R., Paterson, J. and Toulson, R (eds.) Innovation In Music: Future Opportunities (in press). Abingdon: Routledge.Publisher
RoutledgeType
Chapter in bookLanguage
enCollections
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/