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dc.contributor.authorMousavi, A
dc.contributor.authorCole, J
dc.contributor.authorKalganova, T
dc.contributor.authorStone, R
dc.contributor.authorZhang, J
dc.contributor.authorPetiffer, S
dc.contributor.authorWalker, R
dc.contributor.authorNikopoulou-Smyrni, P
dc.contributor.authorHenderson Slater, D
dc.contributor.authorAggoun, A
dc.contributor.authorVon Rump, S
dc.contributor.authorNaylor, S
dc.contributor.editorBattiato, Sebastiano
dc.contributor.editorBraz, José
dc.date.accessioned2019-07-16T10:02:02Z
dc.date.available2019-07-16T10:02:02Z
dc.date.issued2014
dc.identifier.citationMousavi, A. et. al. (2014) Synopsis of an engineering solution for a painful problem Phantom Limb Pain, VISAPP 2014 Proceedings of the 9th International Conference on Computer Vision Theory and Applications, Vol. 1, Lisbon, Portugal: SCITEPRESS, pp. 210-215.
dc.identifier.isbn9789897581335en
dc.identifier.urihttp://hdl.handle.net/2436/622562
dc.description.abstractThis paper is synopsis of a recently proposed solution for treating patients who suffer from Phantom Limb Pain (PLP). The underpinning approach of this research and development project is based on an extension of "mirror box" therapy which has had some promising results in pain reduction. An outline of an immersive individually tailored environment giving the patient a virtually realised limb presence, as a means to pain reduction is provided. The virtual 3D holographic environment is meant to produce immersive, engaging and creative environments and tasks to encourage and maintain patients' interest, an important aspect in two of the more challenging populations under consideration (over-60s and war veterans). The system is hoped to reduce PLP by more than 3 points on an 11 point Visual Analog Scale (VAS), when a score less than 3 could be attributed to distraction alone. Copyright © 2014 SCITEPRESS - Science and Technology Publications. All rights reserved.en
dc.formatapplication/PDFen
dc.language.isoenen
dc.publisherSCITEPRESSen
dc.relation.urlhttps://ieeexplore.ieee.org/document/7294808en
dc.subjectPhantom Limb Painen
dc.subjectControlen
dc.subjectVirtual Realityen
dc.subjectMotion Trackingen
dc.subjectSensorsen
dc.subjectAmputationen
dc.titleSynopsis of an engineering solution for a painful problem: Phantom limb painen
dc.typeConference contributionen
dc.date.updated2019-07-13T10:28:09Z
dc.conference.name2014 International Conference on Computer Vision Theory and Applications (VISAPP)
pubs.finish-date2014-01-08
pubs.place-of-publicationLisbon, Portugal
pubs.start-date2014-01-05
rioxxterms.funderUniversity of Wolverhamptonen
rioxxterms.identifier.projectUOW160719AAen
rioxxterms.versionAMen
rioxxterms.licenseref.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en
rioxxterms.licenseref.startdate2019-07-16en
dc.source.volume1
dc.source.beginpage210
dc.source.endpage215
dc.description.versionPublished version
refterms.dateFCD2019-07-16T10:01:50Z
refterms.versionFCDAM
refterms.dateFOA2019-07-16T10:02:02Z


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