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dc.contributor.authorLloyd, Joanne
dc.contributor.authorFrost, Sally
dc.contributor.authorKuliesius, Ignas
dc.contributor.authorJones, Claire
dc.date.accessioned2019-02-16T10:43:31Z
dc.date.available2019-02-16T10:43:31Z
dc.date.issued2019-02-13
dc.identifier.citationLloyd, J. et al. (2019) ‘Locus of control and involvement in videogaming’, New Media & Society. doi: 10.1177/1461444819828308.en
dc.identifier.issn1461-4448en
dc.identifier.doi10.1177/1461444819828308
dc.identifier.urihttp://hdl.handle.net/2436/622094
dc.description.abstractAbstract An external locus of control (feeling low personal control over one’s life) has been linked with excessive/addictive behaviours, including problematic videogaming. The current study sought to determine whether this is driven by the opportunity for greater control over one’s environment within a videogame. Participants (n = 252, 59% males) completed a traditional locus of control scale, alongside a modified version assessing in-game feelings of control. Multiple linear regression analyses indicated that feeling less under the control of powerful others in-game than in the real world was a significant predictor of gaming frequency (standardised β = .31, p < .0005), while feeling comparatively more internal control in-game than in real life significantly predicted problematic gaming (standardised β = .17, p = .02). This demonstrates that locus of control in-game can diverge from that experienced in the real world, and the degree of divergence could be a risk factor for frequent and/or problematic gaming in some individuals.en
dc.formatapplication/pdfen
dc.language.isoenen
dc.publisherSageen
dc.relation.urlhttps://journals.sagepub.com/doi/full/10.1177/1461444819828308en
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectproblem gamingen
dc.subjectlocus of controlen
dc.subjectvideogamesen
dc.subjectenjoymenten
dc.subjectvideogame genreen
dc.subjectaddictionen
dc.titleLocus of control and involvement in videogamingen
dc.typeJournal article
dc.identifier.journalNew Media and Societyen
dc.date.accepted2019-01-11
rioxxterms.funderUniversity of Wolverhamptonen
rioxxterms.identifier.projectUOW160219JLen
rioxxterms.versionAMen
rioxxterms.licenseref.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en
rioxxterms.licenseref.startdate2019-02-16en
dc.source.volume
dc.source.issue
dc.source.beginpage1
dc.source.endpage23
refterms.dateFCD2019-02-16T10:43:31Z
refterms.versionFCDAM


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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States