There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity
dc.contributor.author | Dalgleish, Mat | |
dc.date.accessioned | 2019-01-03T15:40:52Z | |
dc.date.available | 2019-01-03T15:40:52Z | |
dc.date.issued | 2018-12-31 | |
dc.identifier.issn | 2280-7705 | |
dc.identifier.uri | http://hdl.handle.net/2436/622006 | |
dc.description.abstract | Many people with a disability play games despite difficulties in relation to access or quality of experience. Better access is needed, but there has been limited industry interest. For players with motor impairments the focus has been on the controller. Numerous solutions have been developed by third parties, but all are likely unsuitable for at least some users and there remains space for radically alternative angles. Informed by my experiences as a disabled gamer, concepts of affordance and control dimensionality are used to discuss the accessibility implications of controller design from the Magnavox Odyssey to the present. Notions of incidental body-controller fit and precarious accessibility are outlined. I subsequently draw on Lévy’s theory of collective intelligence and example games Keep Talking and Nobody Explodes and Artemis Spaceship Bridge Commander to develop a model that uses asymmetrical roles and diverse input to fit individual abilities and thereby expand participation. | |
dc.format | application/PDF | |
dc.language.iso | en | |
dc.publisher | Culturale Ludica | |
dc.relation.url | https://www.gamejournal.it/07_dalgleish/ | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | |
dc.subject | video games | |
dc.subject | game studies | |
dc.subject | disability | |
dc.subject | accessibility | |
dc.subject | video game controllers | |
dc.subject | video game interfaces | |
dc.subject | accessible technology | |
dc.title | There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity | |
dc.type | Journal article | |
dc.identifier.journal | GAME: The Italian Journal of Game Studies | |
dc.date.accepted | 2018-12-07 | |
rioxxterms.funder | Gerda Henkel Stiftung, British Academy, Arts and Humanities Research Council, Stiftung „Erinnerung, Verantwortung und Zukunft“, Wiener Wiesenthal Institut für Holocaust- Studien. | |
rioxxterms.identifier.project | UOW030119MD | |
rioxxterms.version | AM | |
rioxxterms.licenseref.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
rioxxterms.licenseref.startdate | 2019-12-31 | |
refterms.dateFCD | 2019-01-03T15:40:53Z | |
refterms.versionFCD | AM | |
refterms.dateFOA | 2019-06-26T15:36:18Z |