The influence of a virtual companion on amusement when watching funny films
Abstract
We investigated the role of a virtual companion and trait cheerfulness on the elicitation of amusement. Ninety participants watched funny films in four conditions: either alone, with a virtual companion laughing or verbally expressing amusement at fixed time points (pre-scripted), or additionally joining the participant’s laughter (responsive companion). Amusement was assessed facially and vocally by coding Duchenne Displays and laughter vocalizations. Participants’ cheerful mood pre and post the film watching and positive experience were assessed. Results showed that high trait cheerful individuals generally experienced and expressed more amusement than low trait cheerful individuals. The presence of a virtual companion (compared to being alone) led to more laughter for individuals low in trait cheerfulness. Unexpectedly, the responsive companion did not elicit more amusement than the pre-scripted companion. The general disliking of virtual companions and gelotophobia related negatively to amusement. Amusement expressing virtual companions may be used in interventions aiming at eliciting positive responses, especially for individuals with higher thresholds for amusement.Citation
Hofmann, J., Platt, T., Ruch, W., Niewiadomski, R., Urbain, J. (2015) 'The influence of a virtual companion on amusement when watching funny films', Motivation and Emotion, 39 (3) pp. 434 - 447Publisher
SpringerJournal
Motivation and EmotionAdditional Links
http://link.springer.com/10.1007/s11031-014-9461-yType
Journal articleLanguage
enISSN
0146-72391573-6644
Sponsors
European Union Seventh Framework Programme (FP7/2007-2013) under Grant Agreement No. 270780ae974a485f413a2113503eed53cd6c53
10.1007/s11031-014-9461-y