Show simple item record

dc.contributor.authorGeal, Robert
dc.date.accessioned2017-08-15T13:41:56Z
dc.date.available2017-08-15T13:41:56Z
dc.date.issued2017-05-27
dc.identifier.citationGeal, R. (2018) 'Anomalous Foreknowledge and Cognitive Impenetrability in Gnomeo and Juliet', Adaptation, 11 (2), pp. 111–121
dc.identifier.issn1755-0637
dc.identifier.doi10.1093/adaptation/apx011
dc.identifier.urihttp://hdl.handle.net/2436/620586
dc.descriptionThis is an accepted manuscript of an article published by Oxford University Press in Adaptation on 27/05/2017, available online: https://doi.org/10.1093/adaptation/apx011 The accepted version of the publication may differ from the final published version.en
dc.description.abstractThis essay locates film adaptations of well-known originals within the context of two interrelated perceptual processes. The first of these is Richard Gerrig’s notion of anomalous suspense, in which audiences experience suspense even if they know the outcome of a film through repeat viewings. The second of these is Jerry Fodor’s concept of cognitive impenetrability, in which the human brain can have multiple responses to the same visual information. Lower level non-conscious brain functions can respond to visual stimuli in automated ways even if higher level conscious brain functions understand that the automated responses are being deceived. The essay explores how a loose film adaptation of a canonical ‘original’, Gnomeo and Juliet, manipulates these perceptual anomalies at the aesthetic and narrative levels. The film has two interrelated reflexive bundlings of anomalous suspense and cognitive impenetrability. The first is foreknowledge about certain well-known elements of the adapted narrative which characters comment on, and which are eventually transcended. The second is the film’s link between animation’s ontological perceptual illusion which makes the inanimate become animated, and the diegetic status of the supposedly inanimate garden gnomes being able to move of their own volition. Both of these elements exploit the brain’s modular distinctions between automated and conscious perceptual responses.
dc.formatapplication/pdf
dc.language.isoen
dc.publisherOxford University Press
dc.relation.urlhttps://academic.oup.com/adaptation/article-lookup/doi/10.1093/adaptation/apx011
dc.subjectPerception
dc.subjectforeknowledge
dc.subjectenunciation
dc.subjectsuspense
dc.subjectpsychology
dc.titleAnomalous foreknowledge and cognitive impenetrability in Gnomeo and Juliet
dc.typeJournal article
dc.identifier.journalAdaptation
dc.date.accepted2017-05-27
rioxxterms.funderUniversity of Wolverhampton
rioxxterms.identifier.projectUOW150817RG
rioxxterms.versionAM
rioxxterms.licenseref.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
rioxxterms.licenseref.startdate2019-05-27
dc.source.volume11
dc.source.issue2
dc.source.beginpage111
dc.source.endpage121
refterms.dateFCD2018-08-07T15:54:44Z
refterms.versionFCDAM
refterms.dateFOA2019-05-27T00:00:00Z
html.description.abstractThis essay locates film adaptations of well-known originals within the context of two interrelated perceptual processes. The first of these is Richard Gerrig’s notion of anomalous suspense, in which audiences experience suspense even if they know the outcome of a film through repeat viewings. The second of these is Jerry Fodor’s concept of cognitive impenetrability, in which the human brain can have multiple responses to the same visual information. Lower level non-conscious brain functions can respond to visual stimuli in automated ways even if higher level conscious brain functions understand that the automated responses are being deceived. The essay explores how a loose film adaptation of a canonical ‘original’, Gnomeo and Juliet, manipulates these perceptual anomalies at the aesthetic and narrative levels. The film has two interrelated reflexive bundlings of anomalous suspense and cognitive impenetrability. The first is foreknowledge about certain well-known elements of the adapted narrative which characters comment on, and which are eventually transcended. The second is the film’s link between animation’s ontological perceptual illusion which makes the inanimate become animated, and the diegetic status of the supposedly inanimate garden gnomes being able to move of their own volition. Both of these elements exploit the brain’s modular distinctions between automated and conscious perceptual responses.


Files in this item

Thumbnail
Name:
MAIN DOCUMENT - Anomalous ...
Size:
279.2Kb
Format:
PDF

This item appears in the following Collection(s)

Show simple item record

https://creativecommons.org/licenses/by-nc-nd/4.0/
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0/