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dc.contributor.authorDoyle, Denise
dc.contributor.editorHarrison, Dew
dc.date.accessioned2016-10-07T11:16:19Z
dc.date.available2016-10-07T11:16:19Z
dc.date.issued2015
dc.identifier.citationIn: Dew Harrison (ed); Handbook of Research on Digital Media and Creative Technologies, 1-17
dc.identifier.isbn9781466682054
dc.identifier.urihttp://hdl.handle.net/2436/620187
dc.description.abstractThis chapter interrogates the notion of the liminal in relation to the virtual and the imaginary through a consideration of the field of art, science, and technology and current creative practices in virtual worlds and avatar-mediated space. In particular, the art project Meta-Dreamer (2009) is considered through the manifestation of the avatar as digital object. In its attempt to explore the experience of “living between worlds,” it reflects the concerns of contemporary arts practice exploration of time and space relationships. The art project is re-examined in light of key arguments in the provocative text Liminal Lives (Squier, 2004) that advocates a new approach to the liminal in light of current biomedicine and the shifting and emergent qualities of contemporary human life.
dc.language.isoen
dc.publisherIGI Global, Hershey, Pennyslvania
dc.relation.urlhttp://www.igi-global.com/chapter/exploring-liminal-practices-in-art-technology-and-science/129304
dc.subjectliminality
dc.subjectart
dc.subjectvirtual worlds
dc.subjectSquier
dc.subjectnew technologies
dc.subjectCasey
dc.titleExploring Liminal Practices in Art, Technology, and Science
dc.typeChapter in book
dc.contributor.institutionUniversity of Wolverhampton, UK
pubs.edition1 Edition
pubs.place-of-publicationHershey, US
dc.source.beginpage1
dc.source.endpage17
html.description.abstractThis chapter interrogates the notion of the liminal in relation to the virtual and the imaginary through a consideration of the field of art, science, and technology and current creative practices in virtual worlds and avatar-mediated space. In particular, the art project Meta-Dreamer (2009) is considered through the manifestation of the avatar as digital object. In its attempt to explore the experience of “living between worlds,” it reflects the concerns of contemporary arts practice exploration of time and space relationships. The art project is re-examined in light of key arguments in the provocative text Liminal Lives (Squier, 2004) that advocates a new approach to the liminal in light of current biomedicine and the shifting and emergent qualities of contemporary human life.


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