Show simple item record

dc.contributor.authorHarrison, Dew
dc.contributor.editorMura, Gianluca
dc.date.accessioned2016-08-05T13:36:12Z
dc.date.available2016-08-05T13:36:12Z
dc.date.issued2015-09
dc.identifier.citationIn: Gianluca Mura (editor), Analyzing Art, Culture, and Design in the Digital Age, Chapter 5, p51-62
dc.identifier.isbn9781466686793
dc.identifier.urihttp://hdl.handle.net/2436/617983
dc.description.abstractThe creative application of digital technologies is accelerating as artists, designers and technologists continue to experiment and explore ways to create new aesthetic fields, semantically enhanced communication and innovative relations between people and machines. Our virtual worlds meet the real material world through the interdisciplinary research of computer scientists, digital media technologists, artists, designers and culture theorists. This chapter explores ways of bringing the virtual to the real through a range of differing conceptual positions and research approaches while demonstrating the creative interplay of variable media and online platforms for producing liminal works which cross the boundary between the analogue and the digital. The intent is to provide insights and examples of creative practice employing new technologies in innovative and unusual ways to generate exciting new work and offer new pathways for digital media research and development. The chapter presents relevant theoretical frameworks and examples of current practice in the area of digitally enabled transitional spaces for artists, theorists and curators, as well as researchers working both in the field and beyond to those working with new technologies, social media platforms, and digital/ material culture.
dc.language.isoen
dc.publisherIGI Global, IJACDT Series
dc.relation.urlhttp://www.igi-global.com/book/analyzing-art-culture-design-digital/126411
dc.subjectCreative practice,
dc.subjectvirtual worlds
dc.subjectliminal space,
dc.subjecttransition
dc.titleExploring the liminal between the virtual and the real
dc.typeChapter in book
dc.contributor.institutionUniversity of Wolverhampton, UK
pubs.edition1st Edition
pubs.place-of-publicationHershey, US
dc.source.beginpage51
dc.source.endpage62
refterms.dateFOA2018-08-21T13:14:00Z
html.description.abstractThe creative application of digital technologies is accelerating as artists, designers and technologists continue to experiment and explore ways to create new aesthetic fields, semantically enhanced communication and innovative relations between people and machines. Our virtual worlds meet the real material world through the interdisciplinary research of computer scientists, digital media technologists, artists, designers and culture theorists. This chapter explores ways of bringing the virtual to the real through a range of differing conceptual positions and research approaches while demonstrating the creative interplay of variable media and online platforms for producing liminal works which cross the boundary between the analogue and the digital. The intent is to provide insights and examples of creative practice employing new technologies in innovative and unusual ways to generate exciting new work and offer new pathways for digital media research and development. The chapter presents relevant theoretical frameworks and examples of current practice in the area of digitally enabled transitional spaces for artists, theorists and curators, as well as researchers working both in the field and beyond to those working with new technologies, social media platforms, and digital/ material culture.


Files in this item

Thumbnail
Name:
harrison chap_mura 2015 book-2.pdf
Size:
1.904Mb
Format:
PDF

This item appears in the following Collection(s)

Show simple item record