Curating Between Worlds: How Digital Collaborations Become Curative Projects
dc.contributor.author | Harrison, Dew | |
dc.contributor.editor | Jeffery, Celina | |
dc.date.accessioned | 2016-06-27T09:12:54Z | |
dc.date.available | 2016-06-27T09:12:54Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | In:Jeffery, Celina (eds), The Artist as Curator, pp79-96 | |
dc.identifier.isbn | 9781783203376 | |
dc.identifier.uri | http://hdl.handle.net/2436/614798 | |
dc.description.abstract | Digital technologies support social networking offering platforms through which artists can collaborate to create online exhibitions of their work. As an artist pursuing a computer-mediated practice I have found that my working methods have frequently become indistinguishable from that of curation. Technologies have developed and practice evolved, and my interest has moved accordingly towards cross-curation, where artists in physical spaces converge with those online in real-time events. This chapter will evidence the understanding of digital online artist collaborations as a necessary form of curation, from examples of experienced practice. Artists continue to experiment with new media forms and push boundaries of code to materialize the virtual, and curatorial methods will be challenged to support their evolving practices. Findings from a panel discussion on virtual curation will be proffered to support the view that it is the artists themselves driving this exploratory approach to curation, as part of their discursive collaborative methods for creating digital works | |
dc.language.iso | en | |
dc.publisher | Intellect Books | |
dc.relation.url | https://www.bookdepository.com/Artist-Curator-Celina-Jeffery/9781783203376 | |
dc.subject | Curation | |
dc.subject | Duchamp | |
dc.subject | Conceptual Art | |
dc.subject | online | |
dc.subject | offline | |
dc.subject | inWorld | |
dc.subject | virtual-real | |
dc.subject | art practice | |
dc.subject | collaborative proce | |
dc.subject | Second Life | |
dc.title | Curating Between Worlds: How Digital Collaborations Become Curative Projects | |
dc.type | Chapter in book | |
pubs.edition | 1st Edition | |
pubs.place-of-publication | Bristol, UK | |
dc.source.beginpage | 79 | |
dc.source.endpage | 96 | |
html.description.abstract | Digital technologies support social networking offering platforms through which artists can collaborate to create online exhibitions of their work. As an artist pursuing a computer-mediated practice I have found that my working methods have frequently become indistinguishable from that of curation. Technologies have developed and practice evolved, and my interest has moved accordingly towards cross-curation, where artists in physical spaces converge with those online in real-time events. This chapter will evidence the understanding of digital online artist collaborations as a necessary form of curation, from examples of experienced practice. Artists continue to experiment with new media forms and push boundaries of code to materialize the virtual, and curatorial methods will be challenged to support their evolving practices. Findings from a panel discussion on virtual curation will be proffered to support the view that it is the artists themselves driving this exploratory approach to curation, as part of their discursive collaborative methods for creating digital works |