• A Critical Minefield: the Haunting of the Welsh Working Class Novel

      Byrne, Aidan; Sheppard, Lisa (Cambridge University Press, 2016)
      A History of British Working-Class Literature examines the rich contributions of working-class writers in Great Britain from 1700 to the present. Since the early eighteenth century the phenomenon of working-class writing has been recognised, but almost invariably co-opted in some ultimately distorting manner, whether as examples of 'natural genius'; a Victorian self-improvement ethic; or as an aspect of the heroic workers of nineteenth- and twentieth-century radical culture. The present work contrastingly applies a wide variety of interpretive approaches to this literature. Essays on more familiar topics, such as the 'agrarian idyll' of John Clare, are mixed with entirely new areas in the field like working-class women's 'life-narratives'. This authoritative and comprehensive History explores a wide range of genres such as travel writing, the verse-epistle, the elegy and novels, while covering aspects of Welsh, Scottish, Ulster/Irish culture and transatlantic perspectives.
    • A Critical Minefield: the Haunting of the Welsh Working Class Novel

      Byrne, Aidan; Sheppard, Lisa (Cambridge University Press, 2016)
      A History of British Working-Class Literature examines the rich contributions of working-class writers in Great Britain from 1700 to the present. Since the early eighteenth century the phenomenon of working-class writing has been recognised, but almost invariably co-opted in some ultimately distorting manner, whether as examples of 'natural genius'; a Victorian self-improvement ethic; or as an aspect of the heroic workers of nineteenth- and twentieth-century radical culture. The present work contrastingly applies a wide variety of interpretive approaches to this literature. Essays on more familiar topics, such as the 'agrarian idyll' of John Clare, are mixed with entirely new areas in the field like working-class women's 'life-narratives'. This authoritative and comprehensive History explores a wide range of genres such as travel writing, the verse-epistle, the elegy and novels, while covering aspects of Welsh, Scottish, Ulster/Irish culture and transatlantic perspectives.
    • A Duality of Sorts

      Stewart, Max (Bruntnell-Astley Gallery, 2017-08)
      A glass sculpture detailing my research into pate de verre and metallic salts. An investigation into the precise nature of glass paints made by the kiln firing process with metallic salts.
    • A Philosophical Memoir: Notes on Bhaskar, Realism and Cultural Theory

      Roberts, John (Taylor & Francis, 2016)
      In this philosophical memoir I trace out the part that Roy Bhaskar's philosophy of science played in the development of a non-reductive account of realism in art and cultural theory in the 1970s and 1980s in the UK, and the part his Dialectic (1993) played in the theorization of the concept of the philistine developed by myself and Dave Beech between 1996 and 1998. Our de-positivization of the concept as a symptomatic negation of the bourgeois ‘aesthete’ drew extensively on Bhaskar's notion of absence (in this instance of cultural skill and sensitivity) as a real absence. This in turn, allowed us to bring Bhaskar's realism and Theodor Adorno's Aesthetic Theory into alignment, where the philistine plays a similar, if undeveloped and untheorized role. Overall, the article marks a recognition of the continuing possibilities of Dialectic for a theory of negation in contemporary art and cultural theory.
    • Abject visions: Powers of horror in art and visual culture

      Arya, Rina; Chare, Nicholas (Manchester University Press, 2016-05)
    • Acoustic Heritage and Audio Creativity: the Creative Application of Sound in the Representation, Understanding and Experience of Past Environments

      Murphy, Damian; Shelley, Simon; Foteinou, Aglaia; Brereton, Jude; Daffern, Helena (Council for British Archaeology, 2017-06-05)
      Acoustic Heritage is one aspect of archaeoacoustics, and refers more specifically to the quantifiable acoustic properties of buildings, sites and landscapes from our architectural and archaeological past, forming an important aspect of our intangible cultural heritage. Auralisation, the audio equivalent of 3D visualization, enables these acoustic properties, captured via the process of measurement and survey, or computer based modelling, to form the basis of an audio reconstruction and presentation of the studied space. This paper examines the application of auralisation and audio creativity as a means to explore our acoustic heritage, thereby diversifying and enhancing the toolset available to the digital heritage or humanities researcher. The Open Acoustic Impulse Response (OpenAIR) library is an online repository for acoustic impulse response and auralisation data, with a significant part having been gathered from a broad range of heritage sites. The methodology used to gather this acoustic data is discussed, together with the processes used in generating and calibrating a comparable computer model, and how the data generated might be analysed and presented. The creative use of this acoustic data is also considered, in the context of music production, mixed media artwork and audio for gaming. More specifically to digital heritage is how these data can be used to create new experiences of past environments, as information, interpretation, guide or artwork and ultimately help to articulate new research questions and explorations of our acoustic heritage.
    • Afterword: Confidence in art evidence

      Prior, Ross W.; Reason, Matthew.; Rowe, Nick. (Bloomsbury Methuen Drama, 2017)
      In pointing to the fact that there are no fixed prescriptions for what constitutes evidence and impact in applied arts, art (meaning all art forms) is offered as a way of providing those answers. Personal embodied ways of knowing are of interest to researchers and values the importance of knowledge that is incrementally gained through the act of doing and being. Art is empirical – art and art processes are observable. Art is a way of knowing and as such provides researchers with a rich vehicle for research that does not need to be scientific or rely on the social sciences. Whilst mixed methods research may be useful, applied arts researchers can and should have full confidence in using an art based research method. This should also extend to a confidence in artistic outcomes, offering us clear understandings of both evidence and impact.
    • All Work, No Play…: Representations of Child Labour in Films of the First World War

      HOCKENHULL, STELLA (Taylor & Francis, 2018-05-21)
      This article analyses the representation of children in short documentary films of the First World War. It suggests that, rather than adopting sentiment which might evoke emotion and mobilise public protest, the films were more pragmatic, aimed at conscripting children for the war effort. Indeed, they deployed a non sentimental approach, instead favouring military order which chimed with the predominating ‘structure of feeling’ of that period. Examining the campaign to encourage children to form part of the workforce and support the patriotic cause, this essay analyses a number of newsreel documentaries within the context of contemporaneous visual culture.
    • Animated Images and Animated Objects in the Toy Story Franchise: Reflexively and Intertextually Transgressive Mimesis

      Geal, Robert; University of Wolverhampton, UK (Sage, 2018-03-12)
      This article explores how animation can manipulate a reflexive intertextual framework which relates to religious prohibitions on artistic mimesis that might replicate and threaten God’s creative act. Animated films are most intertextually reflexive, in these terms, when they narrativize the movement of diegetic objects from another medium which also transgresses God’s prohibition: sculpture. In the media of both sculpture and animation, the act of mimesis is transgressive in fundamentally ontological terms, staging the illusion of creation by either replicating the form of living creatures in three-dimensional sculpture, or by giving the impression of animating the inanimate in two-dimensional film. Both media can generate artworks that directly comment on these processes by using narratives about the creative act which not only produce the illusion of life, but which produce diegetically real life itself. Such artworks are intensely reflexive, and engage with one another in an intertextual manner. The article traces this process from the pre-historic and early historic religious, mythic and philosophical meditations which structure ideas about mimetic representations of life, via Classical and Early Modern sculpture, through a radical proto-feminist revision crystallizing around the monstrous consequences of the transgression in Mary Shelley’s Frankenstein, and finally into film and more specifically animation. The article culminates with a relatively detailed account of these processes in the Toy Story franchise, which is a heightened example of how animation can stage a narrative in which ostensibly inanimate sculpted toys move of their own volition, and of how this double form of animation does this reflexively, by ontologically performing the toys’ animating act. The animated films analysed also engage with the transgressive and monstrous consequences of this double form of animation, which derive from the intertextual life of those narratives that challenge God’s prohibition on mimesis.
    • Anomalous Foreknowledge and Cognitive Impenetrability in Gnomeo and Juliet

      Geal, Robert (Oxford University Press, 2017-05-27)
      This essay locates film adaptations of well-known originals within the context of two interrelated perceptual processes. The first of these is Richard Gerrig’s notion of anomalous suspense, in which audiences experience suspense even if they know the outcome of a film through repeat viewings. The second of these is Jerry Fodor’s concept of cognitive impenetrability, in which the human brain can have multiple responses to the same visual information. Lower level non-conscious brain functions can respond to visual stimuli in automated ways even if higher level conscious brain functions understand that the automated responses are being deceived. The essay explores how a loose film adaptation of a canonical ‘original’, Gnomeo and Juliet, manipulates these perceptual anomalies at the aesthetic and narrative levels. The film has two interrelated reflexive bundlings of anomalous suspense and cognitive impenetrability. The first is foreknowledge about certain well-known elements of the adapted narrative which characters comment on, and which are eventually transcended. The second is the film’s link between animation’s ontological perceptual illusion which makes the inanimate become animated, and the diegetic status of the supposedly inanimate garden gnomes being able to move of their own volition. Both of these elements exploit the brain’s modular distinctions between automated and conscious perceptual responses.
    • as logical as possible

      Harrison, Paul; Wood, John (Kunstverein Arnsberg, Germany, 2017-02)
    • Audience as Community: Corporeal Knowledge and Empathetic Viewing

      Wood, Karen (2015-03-29)
      This essay focuses on community in the form of audiences, and in particular, screendance audiences. A specific focus is given to a collection of screendance experiences from viewing a selection of contemporary dance films. The term screendance is used in this research as suggested by Douglas Rosenberg as "stories told by the body" and "not told by the body." What follows, for this essay, are theories borrowed from the discipline of audience and reception research detailing what we may perceive audiences to be and how the idea of 'audience' as a community may influence the way filmmakers approach the very audiences they hope to reach. Kinesthetic empathy will be used as a framework to understand the pleasures and displeasures that are experienced by the viewer from an embodied perspective. While considering kinesthetic empathy with audience and reception research, the main focus for this essay is nuancing the idea of audiences as a community that is enriched with corporeal knowledge. This knowledge reveals itself as empathetic and sympathetic viewing of the media.
    • Azeville (2006)

      Wilson, Jane; Wilson, Louise (Tate Britain, 2014-03-04)
      Ruin Lust, an exhibition at Tate Britain from 4 March 2014, offers a guide to the mournful, thrilling, comic and perverse uses of ruins in art from the seventeenth century to the present day. Ruin Lust will include work provoked by the wars of the twentieth century, including Graham Sutherland’s Devastation series 1940–1, which depicts the aftermath of the Blitz and Jane and Louise Wilson’s 2006 photographs of the Nazis’ defensive Atlantic Wall. Paul Nash’s photographs of surreal fragments in the 1930s and 40s, or Jon Savage’s images of a desolate London in the late 1970s show how artists also view ruins as zones of pure potential, where the world must be rebuilt or reimagined.
    • Bacon and Bergson on Time and Motion

      Arya, Rina (Taylor & Francis, 2015-02-17)
      he bearing of Bergsonian thought on Bacon’s paintings has become apparent as a result of Deleuze’s study, Francis Bacon: Logique de la sensation (1981). But aside from Deleuze’s application, there is a lot to recommend constructing a parallel between Bacon and Bergson as figures in their own right. This article explores Bergson’s approaches to temporality and the idea of immediate experience, and applies these to Bacon’s oeuvre, especially with respect to the artist’s antithetical views about an interpretation of narrative, the violence in his work and the phenomenology of the body.
    • BBC News – creating audience in the digital era

      Fox, Andy; Mitu, Bianca (Intellect, 2016-03-01)
      This article will examine how a public service broadcaster, specifically the BBC, delivers news content to its audience across multiple media platforms. Rather than looking at how the audience responds to media texts, this article will take the opposite standpoint by addressing the following question: How does the BBC build its audience on a platform-by-platform basis? To answer this key question we compared news outputs on the three platforms offered by the BBC: web, television and radio. A sample was compiled based on the top stories that appeared at a specific time of day over a month in early 2015. The results suggest that there is no significant difference in establishing news agendas through a digitally converged media landscape. In fact the three platforms analysed do not take media convergence into account when delivering news content.
    • Being Maker-Centric: Making as Method for Self-Organising and Achieving Craft Impact in Local Communities and Economies

      Hackney, Fiona; Figueiredo, Deirdre; Onions, Laura; Rogers, Gavin; Milovanovic, Jana (Routledge, 2018)