• Curating Between Worlds: How Digital Collaborations Become Curative Projects

      Harrison, Dew; Jeffery, Celina (Intellect Books, 2015)
      Digital technologies support social networking offering platforms through which artists can collaborate to create online exhibitions of their work. As an artist pursuing a computer-mediated practice I have found that my working methods have frequently become indistinguishable from that of curation. Technologies have developed and practice evolved, and my interest has moved accordingly towards cross-curation, where artists in physical spaces converge with those online in real-time events. This chapter will evidence the understanding of digital online artist collaborations as a necessary form of curation, from examples of experienced practice. Artists continue to experiment with new media forms and push boundaries of code to materialize the virtual, and curatorial methods will be challenged to support their evolving practices. Findings from a panel discussion on virtual curation will be proffered to support the view that it is the artists themselves driving this exploratory approach to curation, as part of their discursive collaborative methods for creating digital works
    • Digital Archiving as an Art Practice

      Harrison, Dew (CHArt (Computers and the History of Art), 2005)
      The paper explores the activity of archiving within the field of fine art and museum studies with particular emphasis on the digital archive and new media database. Harrison identifies and develops new forms of digital archiving within curatorial projects, art-based collaborations, and Conceptual Art works. These archival forms are not constructed by information scientists or museum professionals, but by artists.
    • New forms for 21st century conceptualism

      Harrison, Dew (MIT Press, 2005)
      Concerns the synthesis of new media art theory, digital technology and conceptual art in practice-based research. Harrison questions the validity of (and offers alternatives to) lens and screen-based media as the basis for teaching digital media theory to new practitioners.
    • Shift-life interactive art: Mixed-reality artificial ecosystem simulation

      Ch'ng, Eugene; Harrison, Dew; Moore, Samantha (MIT Press, 2018-03-01)
      This article presents a detailed design, development and implementation of a Mixed Reality Art-Science collaboration project which was exhibited during Darwin’s bicentenary exhibition at Shrewsbury, England. As an artist-led project the concerns of the artist were paramount, and this article presents Shift-Life as part of an on-going exploration into the parallels between the non-linear human thinking process and computation using semantic association to link items into ideas, and ideas into holistic concepts. Our art explores perceptions and states of mind as we move our attention between the simulated world of the computer and the real-world we inhabit, which means that any viewer engagement is participatory rather than passive. From a Mixed Reality point of view, the lead author intends to explore the convergence of the physical and virtual, therefore the formalization of the Mixed Reality system, focusing on the integration of artificial life, ecology, physical sensors and participant interaction through an interface of physical props. It is common for digital media artists to allow viewers to activate a work either through a computer screen via direct keyboard or mouse manipulation, or through immersive means to activate their work, for “Shift-Life” the artist was concerned with a direct “relational” approach where viewers would intuitively engage with the installation’s everyday objects, and with each other, to fully experience the piece. The Mixed Reality system is mediated via physical environmental sensors, which affect the virtual environment and autonomous agents, which in turn reacts and is expressed as virtual pixels projected onto a physical surface. The tangible hands-on interface proved to be instinctive, attractive and informative on many levels, delivering a good example of collaboration between the Arts and Science.