• Admin Login
    Search 
    •   Home
    • Faculty of Arts
    • Search
    •   Home
    • Faculty of Arts
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

    All of WIRECommunitiesTitleAuthorsIssue DateSubmit DateSubjectsTypesJournalDepartmentPublisherThis CommunityTitleAuthorsIssue DateSubmit DateSubjectsTypesJournalDepartmentPublisher

    Administrators

    Admin Login

    Filter by Category

    Subjectsmusic technology (2)open source (2)video games (2)accessibility (1)accessible technology (1)View MoreJournalGAME: The Italian Journal of Game Studies (1)Authors
    Dalgleish, Mat (4)
    Dalgleish, Mat (2) ccBellingham, Matt (1)Hassell, Rob (1)Hepworth-Sawyer, Russ (1)View MoreYear (Issue Date)
    2018 (4)
    TypesConference contribution (2)Chapter in book (1)Journal article (1)

    Local Links

    AboutThe University LibraryPublications PolicyDeposit LicenceCORESubmit item

    Statistics

    Display statistics
     

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Now showing items 1-4 of 4

    • List view
    • Grid view
    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100

    • 4CSV
    • 4RefMan
    • 4EndNote
    • 4BibTex
    • Selective Export
    • Select All
    • Help
    Thumbnail

    There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity

    Dalgleish, Mat (Culturale Ludica, 2018-12-31)
    Many people with a disability play games despite difficulties in relation to access or quality of experience. Better access is needed, but there has been limited industry interest. For players with motor impairments the focus has been on the controller. Numerous solutions have been developed by third parties, but all are likely unsuitable for at least some users and there remains space for radically alternative angles. Informed by my experiences as a disabled gamer, concepts of affordance and control dimensionality are used to discuss the accessibility implications of controller design from the Magnavox Odyssey to the present. Notions of incidental body-controller fit and precarious accessibility are outlined. I subsequently draw on Lévy’s theory of collective intelligence and example games Keep Talking and Nobody Explodes and Artemis Spaceship Bridge Commander to develop a model that uses asymmetrical roles and diverse input to fit individual abilities and thereby expand participation.
    Thumbnail

    Demonstrating the SIDSYNTH: an 8-bit synthesizer combining obsolete and open hardware

    Hassell, Rob; Dalgleish, Mat (Coventry University, 2018-10-25)
    After the introduction of programmable sound generator integrated circuits (ICs) in the 8-bit video game hardware of the 1980s, the industry quickly moved on to more sophisticated sound generation methods such as frequency modulation (FM) synthesis and CD-quality audio file playback. Nevertheless, if once largely forgotten, the last decade has seen a significant and sustained revival of interest in the early video game sound technologies, and the rise of a vibrant ‘chiptunes’ community intent on exploring their distinctive musical possibilities. Developed by Rob Hassell between May 2017 and May 2018 as part of the BA (Hons) Music Technology programme at the University of Wolverhampton, SIDsynth is a multi-voice chiptunes synthesizer based around the use of obsolete MOS Technology 6581/8580 Sound Interface Device (SID) chips; a specialised IC originally found in the Commodore 64 computer. Despite the age of the SID chip, the SIDsynth draws heavily on contemporary developments and could arguably not have existed until relatively recently. Online marketplaces enable increasingly scarce and revered second-hand ICs to be sourced from individual sellers worldwide. Dedicated enthusiasts have made crucial but previously rarely accessible technical documentation freely available in online repositories such as SIDmusic and archive6502. Additionally, by using open source and low-cost Arduino microcontrollers to interface otherwise disparate elements (three SID ICs, contemporary computer hardware and a physical user interface), the project has been able to benefit from the Arduino platform’s extensive documentation and community expertise.
    Thumbnail

    Embracing openness: music technology pedagogy and curricula after the decline of the studio

    Dalgleish, Mat; Bellingham, Matt (Coventry University, 2018-10-25)
    Thumbnail

    MAMIC goes Live: A Music Programming System for Non-Specialist Delivery

    Dalgleish, Mat; Payne, Chris (Routledge/Taylor & Francis, 2018-01)
    DSpace software (copyright © 2002 - 2019)  DuraSpace
    Quick Guide | Contact Us
    Open Repository is a service operated by 
    Atmire NV
     

    Export search results

    The export option will allow you to export the current search results of the entered query to a file. Different formats are available for download. To export the items, click on the button corresponding with the preferred download format.

    By default, clicking on the export buttons will result in a download of the allowed maximum amount of items.

    To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

    After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.