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dc.contributor.authorRoyle, Karl
dc.date.accessioned2009-01-14T21:53:24Z
dc.date.available2009-01-14T21:53:24Z
dc.date.issued2008
dc.identifier.citationInnovate: Journal of Online Education, 4(4).
dc.identifier.urihttp://hdl.handle.net/2436/47420
dc.descriptionIn order to view this article, you must first create an account at ‘Innovate’. You will then have free access to the full text.
dc.description.abstractBecause the goals of games and the object of school-based learning are fundamentally mismatched, efforts to integrate games into the curriculum have largely fallen flat despite the best intentions of teachers and the gaming industry. Arguing that educational game designers should be investigating ways to get education into games rather than getting games into education, Karl Royle describes how this might be accomplished. The discussion is contextualized by a brief outline of the shortcomings of video game usage within education. Royle demonstrates a link between the kind of learning that typically occurs in game playing and project-based learning and illustrates how curriculum-related learning material can be integrated into commercial-quality video games.
dc.language.isoen
dc.publisherNova Southeastern University, Fischler School of Education and Human Services
dc.relation.urlhttp://innovateonline.info/index.php?view=article&id=433&action=synopsis
dc.subjectEducation
dc.subjectLearning technology
dc.subjectGames based learning
dc.subjectE-learning
dc.subjectGames
dc.subjectVideogame
dc.titleGame-based Learning: A Different Perspective.
dc.typeJournal article
dc.identifier.journalInnovate: Journal of Online Education
html.description.abstractBecause the goals of games and the object of school-based learning are fundamentally mismatched, efforts to integrate games into the curriculum have largely fallen flat despite the best intentions of teachers and the gaming industry. Arguing that educational game designers should be investigating ways to get education into games rather than getting games into education, Karl Royle describes how this might be accomplished. The discussion is contextualized by a brief outline of the shortcomings of video game usage within education. Royle demonstrates a link between the kind of learning that typically occurs in game playing and project-based learning and illustrates how curriculum-related learning material can be integrated into commercial-quality video games.


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