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dc.contributor.authorBurns, J.
dc.contributor.authorGaura, Elena
dc.contributor.authorMount, Sarah
dc.contributor.authorNewman, Robert
dc.contributor.authorWoodcock, A.
dc.date.accessioned2008-09-04T13:31:24Z
dc.date.available2008-09-04T13:31:24Z
dc.date.issued2005
dc.identifier.citationIn, Bust, P.D. and McCabe, P.T. (Eds.), Contemporary Ergonomics 2005: Proceedings of the International Conference on Contemporary Ergonomics (CE2005), 5-7 April 2005, Hatfield, UK. London: Taylor & Francis, pp.120-124
dc.identifier.isbn978-0-415-37448-4
dc.identifier.urihttp://hdl.handle.net/2436/37252
dc.description.abstractThis work is an exercise in the use of 3-D animation for the communication of complex scientific subjects. An animation was produced to explain some of the more complex and abstract issues involved in the design of wireless sensor networks. The vehicle for this was a future planetary exploration expedition, which was predicated on current research in the field. The animated film was made, and displayed to a variety of audiences. Assessments were then made, through interviews, of the extent to which audiences had assimilated the principles of the technology behind the scenario which they had viewed.
dc.language.isoen
dc.publisherRoutledge (Taylor & Francis)
dc.relation.urlhttp://www.routledge.com/books/Contemporary-Ergonomics-2005-isbn9780415374484
dc.subject3D animation
dc.subjectWireless sensor networks
dc.subjectAnimated video
dc.subjectScientific subjects
dc.titleDelivering Difficult Concepts Using Visual Representations
dc.title.alternativeContemporary Ergonomics 2005
dc.typeChapter in book
html.description.abstractThis work is an exercise in the use of 3-D animation for the communication of complex scientific subjects. An animation was produced to explain some of the more complex and abstract issues involved in the design of wireless sensor networks. The vehicle for this was a future planetary exploration expedition, which was predicated on current research in the field. The animated film was made, and displayed to a variety of audiences. Assessments were then made, through interviews, of the extent to which audiences had assimilated the principles of the technology behind the scenario which they had viewed.


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