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    Shape of the story: Story visualization techniques

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    Authors
    Zeng, Xin
    Mehdi, Qasim
    Gough, Norman
    Issue Date
    2005
    
    Metadata
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    Abstract
    The article explores the potential of incorporating knowledge of human-to-human interaction to story visualization technology by using natural language processing and 3D computer graphic techniques. This approach generates an interactive 3D Virtual Story Environment (3DVSE) based on simplified story-based natural language input allowing the manipulation and modification of properties of the environment in real time. This paper proposes a system that would enable non-technical creative writers to render characters and scenes that are normally created by graphics specialists. i.e. allowing artists to interact with science and computer technology with ease.
    Citation
    Zeng, X., Mehdi, Q., Gough, N., 'Shape of the story: Story visualization techniques' YLEM Journal: Artists Using Science and Technology, 25(4) pp. 16-18
    Publisher
    YLEM
    Journal
    YLEM Journal: Artists Using Science and Technology
    URI
    http://hdl.handle.net/2436/37152
    Additional Links
    http://www.ylem.org/Journal/2005Iss04vol25.pdf
    Type
    Journal article
    Language
    en
    ISSN
    1057-2031
    Collections
    Faculty of Arts

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