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dc.contributor.authorMarshall, Lindsey
dc.contributor.authorAustin, Marc
dc.date.accessioned2006-08-03T15:33:08Z
dc.date.available2006-08-03T15:33:08Z
dc.date.issued2004
dc.identifier.citationCELT Learning and Teaching Projects 2003/04
dc.identifier.isbn0954211642
dc.identifier.urihttp://hdl.handle.net/2436/3710
dc.descriptionReport of a CELT project on supporting students through innovation and research
dc.description.abstractPrevious research (Marshall & Austin, 2003) suggests that there is a need for theory to be integrated with practice in design subjects. There is current concern that the acquisition of software skills is taking priority over subject specific knowledge and skills. This is seen as a source of some tension between design education and industry, as many employers require graduates to have knowledge of software prior to employment. Integrating these skills into the curriculum alongside developing creativity and theoretical/contextual understanding is proving difficult for education. Although technology plays an integral role in the production of designed artefacts, it is an adjunct to the core content of courses which is an understanding of the knowledge and skills associated with design, their application to creative problem solving and contextual/ theoretical understanding of issues related to design and a broader field. There is national and international debate around this issue. Justice (1999) expresses concern about space in the curriculum, stating: ‘Before computers, faculty may have had a full semester to teach a beginning typography course. Now, they have a full semester to teach typography and the several software packages the students will use to complete the typography projects.’ (Justice, 1999, p.54)
dc.format.extent81621 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherUniversity of Wolverhampton
dc.relation.urlhttp://www.wlv.ac.uk/celt
dc.subjectDesign education
dc.subjectSoftware skills
dc.subjectVisual communications
dc.subjectUndergraduate students
dc.subjectDesign theory
dc.subjectDesign practice
dc.titleThe relationship between software skills and subject specific knowledge, theory and practice.
dc.typeChapter in book
refterms.dateFOA2018-08-21T11:44:06Z
html.description.abstractPrevious research (Marshall & Austin, 2003) suggests that there is a need for theory to be integrated with practice in design subjects. There is current concern that the acquisition of software skills is taking priority over subject specific knowledge and skills. This is seen as a source of some tension between design education and industry, as many employers require graduates to have knowledge of software prior to employment. Integrating these skills into the curriculum alongside developing creativity and theoretical/contextual understanding is proving difficult for education. Although technology plays an integral role in the production of designed artefacts, it is an adjunct to the core content of courses which is an understanding of the knowledge and skills associated with design, their application to creative problem solving and contextual/ theoretical understanding of issues related to design and a broader field. There is national and international debate around this issue. Justice (1999) expresses concern about space in the curriculum, stating: ‘Before computers, faculty may have had a full semester to teach a beginning typography course. Now, they have a full semester to teach typography and the several software packages the students will use to complete the typography projects.’ (Justice, 1999, p.54)


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