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    A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

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    Authors
    Grimshaw, Mark
    Schott, Gareth
    Issue Date
    2008
    
    Metadata
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    Abstract
    We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through real-time synthesis.
    Citation
    International Journal of Computer Games Technology, Volume 2008, Article ID 720280, 7 pages
    Publisher
    Hindawi
    Journal
    International Journal of Computer Games Technology
    URI
    http://hdl.handle.net/2436/35997
    DOI
    10.1155/2008/720280
    Additional Links
    https://www.hindawi.com/journals/ijcgt/2008/720280/
    Type
    Journal article
    Language
    en
    ISSN
    16877047
    16877055
    ae974a485f413a2113503eed53cd6c53
    10.1155/2008/720280
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    Faculty of Arts

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