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    Situating Gaming as a Sonic Experience: The acoustic ecology of First Person Shooters

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    Authors
    Grimshaw, Mark
    Schott, Gareth
    Issue Date
    2007
    
    Metadata
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    Other Titles
    Situated Play (2007) Proceedings of DIGRA
    Abstract
    To date, little has been written on digital game sound as Games Studies has almost exclusively treated and discussed digital games as a visual medium. This paper explores how sound possesses the ability to create perceptions of a variety of spaces within the game world, thus constituting a significant contributing factor to player immersion. Focusing on First-Person Shooters (FPS), we argue that player(s) and soundscape(s), and the relationships between them, may be usefully construed and conceptualized as an acoustic ecology. An argument is presented that, even though its sonic palette may be smaller, the FPS acoustic ecology emulates real world ecologies as players form a vital component in its construction and maintenance. The process of building a conceptual framework for understanding and testing the function of game sound as an acoustic ecology is broadly outlined, involving the application and extension of a disparate range of media sound theories in addition to the construction of new concepts to account for the unique features of the interactive medium of FPS games.
    Citation
    In: Situated Play (2007) Proceedings of DIGRA, Digital Games Research Association, September 24-28, 2007, Tokyo, Japan.
    Publisher
    Digital Games Research Association (DiGRA)
    URI
    http://hdl.handle.net/2436/35996
    Additional Links
    http://www.digra.org/digital-library/publications/situating-gaming-as-a-sonic-experience-the-acoustic-ecology-of-first-person-shooters/
    Type
    Conference contribution
    Language
    en
    Collections
    Faculty of Arts

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