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    Sound and Immersion in the First-Person Shooter

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    Authors
    Grimshaw, Mark
    Issue Date
    2007
    
    Metadata
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    Other Titles
    Proceedings of CGAMES’2007
    Abstract
    One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to the player. This paper examines the role of sound in enabling such immersion and argues that even in ‘realism’ FPS games, it may be achieved sonically through a focus on caricature rather than realism. The paper utilizes and develops previous work in which a conceptual framework for the design and analysis of run and gun FPS sound is developed and the notion of the relationship between player and FPS soundscape as an acoustic ecology is put forward (Grimshaw and Schott 2007a; Grimshaw and Schott 2007b). Some problems of sound practice and sound reproduction in the game are highlighted and a conceptual solution is proposed.
    Citation
    In: Mehdi, Q., Estraillier, P. and Eboueya, M. (eds.) Proceedings of CGAMES’2007. 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Université de La Rochelle, France, 21-23 November 2007
    Publisher
    University of Wolverhampton, School of Computing and Information Technology
    URI
    http://hdl.handle.net/2436/35995
    Type
    Conference contribution
    Language
    en
    ISBN
    978-0-9549016-4-6
    Collections
    Faculty of Arts

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