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dc.contributor.authorSalim, Aly
dc.contributor.authorMehdi, Qasim
dc.date.accessioned2008-08-07T12:47:13Z
dc.date.available2008-08-07T12:47:13Z
dc.date.issued2007
dc.identifier.citationIn: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2007. 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 25-28 July 2007, Louisville, Kentucky, USA
dc.identifier.isbn978-0-9549016-39
dc.identifier.urihttp://hdl.handle.net/2436/34752
dc.description.abstractCurrently research into communication protocols with regards to multiplayer gaming requirements has been sparse. There are a number of surveys on multicasting in mobile device communication which addresses latency reduction, density and traffic. Moreover, these studies have not addressed multiplayer gaming issues. Recent research in the area of mobile devices has focused in mobile communication and distribution systems for homogeneous devices but they have not fully addressed communication between heterogeneous devices. This work investigates suitable communication protocols for mobile multiplayer games on heterogeneous mobile devices. In particular issues such as scalability, reliability, bandwidth and data transportation time of communication systems and content distribution of mobile heterogeneous devices will be addressed. This paper proposes a hybrid protocol solution that addresses communication issues related to heterogeneous mobile devices as existing MANET protocols seem to lack the capability of solving these issues collectively.
dc.language.isoen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technology
dc.subjectGames
dc.subjectCommunication protocols
dc.subjectMultiplayer games
dc.subjectMobile devices
dc.subjectHeterogeneous devices
dc.titleTowards Suitable Communication Protocols For Mobile Multiplayer Games on Heterogeneous Mobile Devices
dc.title.alternativeProceedings of CGAMES’2007
dc.typeConference contribution
refterms.dateFOA2018-08-21T11:41:22Z
html.description.abstractCurrently research into communication protocols with regards to multiplayer gaming requirements has been sparse. There are a number of surveys on multicasting in mobile device communication which addresses latency reduction, density and traffic. Moreover, these studies have not addressed multiplayer gaming issues. Recent research in the area of mobile devices has focused in mobile communication and distribution systems for homogeneous devices but they have not fully addressed communication between heterogeneous devices. This work investigates suitable communication protocols for mobile multiplayer games on heterogeneous mobile devices. In particular issues such as scalability, reliability, bandwidth and data transportation time of communication systems and content distribution of mobile heterogeneous devices will be addressed. This paper proposes a hybrid protocol solution that addresses communication issues related to heterogeneous mobile devices as existing MANET protocols seem to lack the capability of solving these issues collectively.


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