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dc.contributor.authorMehdi, Qasim
dc.contributor.authorKumar, Pawan
dc.contributor.authorSalim, Aly
dc.contributor.authorBechkoum, Kamal
dc.date.accessioned2008-08-07T11:14:04Z
dc.date.available2008-08-07T11:14:04Z
dc.date.issued2006
dc.identifier.citationIn: Mehdi, Q., Mtenzi, F., Duggan, B. and McAtamney, H. (Eds.), Proceedings of CGAMES’2006. 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 22-24 November 2006, Dublin, Ireland
dc.identifier.isbn0-9549016-2-2
dc.identifier.urihttp://hdl.handle.net/2436/34732
dc.description.abstractTypically games on mobile devices are limited to standalone single player games that are not only simple but also are limited by the device capabilities on which they are being played. With the advancement of networking technology, mobile multiplayer games have started to evolve. Nevertheless, these games are played on homogenous devices that have limited functionality and performance. For performance, scalability and heterogeneity, it is important that mobile multiplayer games be played on heterogeneous devices and able to support large number of players for an immersive experience. This demands that players not only receive the content as quickly as possible but also the content be adapted to the device capabilities. Further as different devices have different computing capabilities; it seems reasonable to distribute resources dynamically among the mobile players’ devices so that the overall shared state is maintained in a consistent state. In this paper we highlight the issues related to multiplayer gaming on mobile devices and provide a proposal for content adaptation and shared state distribution for multiplayer games on mobile devices based on dynamic scripting approach
dc.language.isoen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technology
dc.subjectContent Adaptation
dc.subjectMobile games
dc.subjectWIMAX
dc.subjectWIFI
dc.subjectBluetooth 2.0
dc.subjectQOS
dc.subjectInterest management
dc.subjectDynamic scripting
dc.titleContent Adaptation and Shared State Distribution for Multiplayer Mobile Games
dc.title.alternativeProceedings of CGAMES’2006
dc.typeConference contribution
refterms.dateFOA2018-08-20T15:58:39Z
html.description.abstractTypically games on mobile devices are limited to standalone single player games that are not only simple but also are limited by the device capabilities on which they are being played. With the advancement of networking technology, mobile multiplayer games have started to evolve. Nevertheless, these games are played on homogenous devices that have limited functionality and performance. For performance, scalability and heterogeneity, it is important that mobile multiplayer games be played on heterogeneous devices and able to support large number of players for an immersive experience. This demands that players not only receive the content as quickly as possible but also the content be adapted to the device capabilities. Further as different devices have different computing capabilities; it seems reasonable to distribute resources dynamically among the mobile players’ devices so that the overall shared state is maintained in a consistent state. In this paper we highlight the issues related to multiplayer gaming on mobile devices and provide a proposal for content adaptation and shared state distribution for multiplayer games on mobile devices based on dynamic scripting approach


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