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    Content Adaptation and Shared State Distribution for Multiplayer Mobile Games

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    Authors
    Mehdi, Qasim
    Kumar, Pawan
    Salim, Aly
    Bechkoum, Kamal
    Issue Date
    2006
    
    Metadata
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    Other Titles
    Proceedings of CGAMES’2006
    Abstract
    Typically games on mobile devices are limited to standalone single player games that are not only simple but also are limited by the device capabilities on which they are being played. With the advancement of networking technology, mobile multiplayer games have started to evolve. Nevertheless, these games are played on homogenous devices that have limited functionality and performance. For performance, scalability and heterogeneity, it is important that mobile multiplayer games be played on heterogeneous devices and able to support large number of players for an immersive experience. This demands that players not only receive the content as quickly as possible but also the content be adapted to the device capabilities. Further as different devices have different computing capabilities; it seems reasonable to distribute resources dynamically among the mobile players’ devices so that the overall shared state is maintained in a consistent state. In this paper we highlight the issues related to multiplayer gaming on mobile devices and provide a proposal for content adaptation and shared state distribution for multiplayer games on mobile devices based on dynamic scripting approach
    Citation
    In: Mehdi, Q., Mtenzi, F., Duggan, B. and McAtamney, H. (Eds.), Proceedings of CGAMES’2006. 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 22-24 November 2006, Dublin, Ireland
    Publisher
    The University of Wolverhampton, School of Computing and Information Technology
    URI
    http://hdl.handle.net/2436/34732
    Type
    Conference contribution
    Language
    en
    ISBN
    0-9549016-2-2
    Collections
    Faculty of Science and Engineering

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