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dc.contributor.authorZeng, Xin
dc.contributor.authorMehdi, Quasim
dc.contributor.authorGough, Norman
dc.date.accessioned2008-08-07T12:55:41Z
dc.date.available2008-08-07T12:55:41Z
dc.date.issued2007
dc.identifier.citationIn: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2007. 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 25-28 July 2007, Louisville, Kentucky, USA.
dc.identifier.isbn978-0-9549016-39
dc.identifier.urihttp://hdl.handle.net/2436/34716
dc.description.abstractThe primary goal of this work is to demonstrate that it is possible to create a system that can interpret language descriptions and generate a corresponding virtual environment. This representational transformation is accomplished by implementing real world knowledge and current theories of language and perception. The proposals have been implemented as a prototype system 3D Story Visualiser (3DSV). This paper describes the prototype evaluations and discusses the results obtained from experiments made using the system.
dc.language.isoen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technology
dc.subject3D Story Visualiser
dc.subject3DSV
dc.subjectPrototype
dc.subjectEvaluation
dc.subjectVirtual environment
dc.titleThe Development of 3D Story Visualiser and Its Evaluation
dc.title.alternativeProceedings of CGAMES’2007
dc.typeConference contribution
refterms.dateFOA2018-08-21T11:41:09Z
html.description.abstractThe primary goal of this work is to demonstrate that it is possible to create a system that can interpret language descriptions and generate a corresponding virtual environment. This representational transformation is accomplished by implementing real world knowledge and current theories of language and perception. The proposals have been implemented as a prototype system 3D Story Visualiser (3DSV). This paper describes the prototype evaluations and discusses the results obtained from experiments made using the system.


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