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dc.contributor.authorKumar, Pawan
dc.contributor.authorMehdi, Quasim
dc.date.accessioned2008-08-07T11:36:17Z
dc.date.available2008-08-07T11:36:17Z
dc.date.issued2007
dc.identifier.citationIn: Mehdi, Q., Estraillier, P. and Eboueya, M. (Eds.), Proceedings of CGAMES’2007. 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 21-23 November, 2007, Université de La Rochelle, France.
dc.identifier.isbn978-0-9549016-4-6
dc.identifier.urihttp://hdl.handle.net/2436/34713
dc.description.abstractIn this paper we detail our prototype rigid bodies simulation environment that was developed for testing and evaluation of federated simulation development kit (FDK) in computer games. Also we discuss the algorithms that were developed for rigid bodies simulation including the dynamic collision detection, numerical methods and discuss the approach used for distributed rigid bodies using FDK.
dc.language.isoen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technology
dc.subjectRigid Bodies
dc.subjectDistributed Simulations
dc.subjectOpenGL
dc.subjectFDK
dc.subjectInterest Management
dc.titleFederated-Distributed Simulation of Rigid Bodies in Computer Games
dc.title.alternativeProceedings of CGAMES’2007
dc.typeConference contribution
refterms.dateFOA2018-08-21T11:40:57Z
html.description.abstractIn this paper we detail our prototype rigid bodies simulation environment that was developed for testing and evaluation of federated simulation development kit (FDK) in computer games. Also we discuss the algorithms that were developed for rigid bodies simulation including the dynamic collision detection, numerical methods and discuss the approach used for distributed rigid bodies using FDK.


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