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    Recursive Interest Management For Online Games

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    Authors
    Kumar, Pawan
    Mehdi, Qasim
    Issue Date
    2006
    
    Metadata
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    Other Titles
    Proceedings of CGAMES’2006
    Abstract
    Performance and scalability in multi-player online games and distributed simulators mainly depends on the effectiveness of the deployed interest management schemes. These schemes aim at providing messagefiltering mechanisms that reduces the communication overheads. However, in order to do so, they incur computational costs that are quite significant and are not suitable for scalable real time systems. In this paper, a recursive algorithm for interest management is presented that can be applied for systems that use multi-dimensional routing spaces for interest management. The algorithm’s simulation shows that it is more efficient and scalable than existing approaches.
    Citation
    In: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2006. 8th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 24-27 July 2006, Louisville, Kentucky, USA
    Publisher
    The University of Wolverhampton, School of Computing and Information Technology
    URI
    http://hdl.handle.net/2436/34678
    Type
    Conference contribution
    Language
    en
    ISBN
    0-9549016-1-4
    Collections
    Faculty of Science and Engineering

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