Show simple item record

dc.contributor.authorDavies, N.P.
dc.contributor.authorMehdi, Qasim
dc.date.accessioned2008-08-07T09:34:39Z
dc.date.available2008-08-07T09:34:39Z
dc.date.issued2006
dc.identifier.citationIn: Mehdi, Q. and Elmaghraby, A. (Eds.), Proceedings of CGAMES’2006. 8th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 24-27 July 2006, Louisville, Kentucky, USA
dc.identifier.isbn0-9549016-1-4
dc.identifier.urihttp://hdl.handle.net/2436/34653
dc.description.abstractWith the emergence of complex computer games and advanced gaming hardware, possibilities for overcoming some of the deficiencies in traditional game AI are becoming feasible. These deficiencies include repetitive, predictable, and inhuman behaviour are caused by the reliance on simple reactive AI techniques. By using more sophisticated AI and agent techniques, we intend to overcome some of these problem areas. The aim of our research is to create new forms of intelligent characters (agents) that will exhibit human-like intelligence and provide more challenging and entertaining virtual opponents and team mates for computer games. We present here our prototype application that implements a BDI agent system within the 3D computer game Unreal Tournament via GameBots and JavaBots technology.
dc.language.isoen
dc.publisherThe University of Wolverhampton, School of Computing and Information Technology
dc.subjectGames
dc.subjectDeliberative agents
dc.subjectComputer games
dc.subjectArtificial Intelligence
dc.titleBDI for Intelligent Agents in Computer Games
dc.title.alternativeProceedings of CGAMES’2006
dc.typeConference contribution
refterms.dateFOA2018-08-21T11:40:16Z
html.description.abstractWith the emergence of complex computer games and advanced gaming hardware, possibilities for overcoming some of the deficiencies in traditional game AI are becoming feasible. These deficiencies include repetitive, predictable, and inhuman behaviour are caused by the reliance on simple reactive AI techniques. By using more sophisticated AI and agent techniques, we intend to overcome some of these problem areas. The aim of our research is to create new forms of intelligent characters (agents) that will exhibit human-like intelligence and provide more challenging and entertaining virtual opponents and team mates for computer games. We present here our prototype application that implements a BDI agent system within the 3D computer game Unreal Tournament via GameBots and JavaBots technology.


Files in this item

Thumbnail
Name:
CGAMES_06(a)_cover.pdf
Size:
226.3Kb
Format:
PDF
Thumbnail
Name:
CGAMES_06(a)_Davies and Mehdi.pdf
Size:
293.6Kb
Format:
PDF

This item appears in the following Collection(s)

Show simple item record