• Admin Login
    View Item 
    •   Home
    • Faculty of Arts
    • Faculty of Arts
    • View Item
    •   Home
    • Faculty of Arts
    • Faculty of Arts
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

    All of WIRECommunitiesTitleAuthorsIssue DateSubmit DateSubjectsTypesJournalDepartmentPublisherThis CollectionTitleAuthorsIssue DateSubmit DateSubjectsTypesJournalDepartmentPublisher

    Administrators

    Admin Login

    Local Links

    AboutThe University LibraryOpen Access Publications PolicyDeposit LicenceCOREWIRE Copyright and Reuse Information

    Statistics

    Display statistics

    3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes

    • CSV
    • RefMan
    • EndNote
    • BibTex
    • RefWorks
    Authors
    Ch'ng, Eugene
    Stone, Robert J.
    Issue Date
    2006
    
    Metadata
    Show full item record
    Other Titles
    IEEE Computer Society (2006) Proceedings
    Abstract
    This paper describes a methodology and software engine for generating dynamic vegetation models for archaeological reconstruction and interactive visualisation, integrating the disciplines of Artificial Life (Alife) and Virtual Reality. The engine, based on the concept of emergence (a phenomenon in complex Alife systems), uses real botanical parameters, channelled through simple rules, in order to synthesise the dispersal patterns of natural vegetation communities as they grow, reproduce, and compete for resources. The foci for the development and evaluation of the Alife engine described relate to different scenarios in nature as may have existed during the Mesolithic period. Results from the study showed evidence of correlations between the artificial vegetation and their natural counterparts, demonstrating the feasibility of using such models in historical landscape reconstructions.
    Citation
    In: IEEE Computer Society Proceedings: Computer Graphics, Imaging and Vision, CGiV'06: July 25, 2006, Sydney, Australia, pp. 25-28.
    Publisher
    IEEE
    URI
    http://hdl.handle.net/2436/34552
    DOI
    10.1109/CGIV.2006.2
    Additional Links
    https://www.computer.org/csdl/proceedings/cgiv/2006/2606/00/26060112-abs.html
    Type
    Conference contribution
    Language
    en
    Description
    Continuing work on the integration of Artificial Life and Virtual Reality tools to visualize the submerged Shotton River, Ch’ng and Stone developed an engine, based on the concept of emergence (a phenomenon in complex alife systems). Using real botanical parameters, channelled through simple rules it was possible to synthesise the dispersal patterns of natural vegetation communities. The focus in this paper was on modelling growth, reproduction, and competition for resources. Correlations between the artificial vegetation and natural counterparts, would demonstrate the feasibility of using such models in historical landscape reconstructions.
    ISBN
    0-7695-2606-3
    ae974a485f413a2113503eed53cd6c53
    10.1109/CGIV.2006.2
    Scopus Count
    Collections
    Faculty of Arts

    entitlement

     
    DSpace software (copyright © 2002 - 2023)  DuraSpace
    Quick Guide | Contact Us
    Open Repository is a service operated by 
    Atmire NV
     

    Export search results

    The export option will allow you to export the current search results of the entered query to a file. Different formats are available for download. To export the items, click on the button corresponding with the preferred download format.

    By default, clicking on the export buttons will result in a download of the allowed maximum amount of items.

    To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

    After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.