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dc.contributor.authorDavies, N.P.
dc.contributor.authorMehdi, Qasim
dc.contributor.authorGough, Norman
dc.date.accessioned2008-08-05T10:30:50Z
dc.date.available2008-08-05T10:30:50Z
dc.date.issued2005
dc.identifier.citationIn: Mehdi, Q., Gough, N. and Elmaghraby, A. (Eds), Proceedings of CGAIMS’2005. 6th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, 27-30 July 2005, Louisville, Kentucky, USA.
dc.identifier.isbn0-9549016-1-6
dc.identifier.urihttp://hdl.handle.net/2436/34132
dc.description.abstractThis paper presents work in progress towards the goal of creating human-like artificial intelligence that interfaces with a 3D virtual environment to control computergenerated characters. We will outline out current development regarding the creation of BDI agents using the AI tool JACK, and how we intend to create a link between JACK and sophisticated graphics and game engines including Irrlicht and Unreal Tournament. We will also outline future aims including the introduction of a messaging protocol that will be used for AI/game communication. Using the techniques we hope to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques.
dc.language.isoen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technology
dc.subjectGames
dc.subjectArtificial Intelligence
dc.subjectBDI agents
dc.subjectGame engines
dc.subjectGraphic engines
dc.subjectGameBots
dc.titleTowards Interfacing BDI With 3D Graphics Engines
dc.title.alternativeProceedings of CGAIMS’2005
dc.typeConference contribution
refterms.dateFOA2018-08-21T11:33:54Z
html.description.abstractThis paper presents work in progress towards the goal of creating human-like artificial intelligence that interfaces with a 3D virtual environment to control computergenerated characters. We will outline out current development regarding the creation of BDI agents using the AI tool JACK, and how we intend to create a link between JACK and sophisticated graphics and game engines including Irrlicht and Unreal Tournament. We will also outline future aims including the introduction of a messaging protocol that will be used for AI/game communication. Using the techniques we hope to achieve behaviour in computer game characters that will appear more realistic than current reactive techniques.


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