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dc.contributor.authorZeng, Xin
dc.contributor.authorMehdi, Qasim
dc.contributor.authorGough, Norman
dc.date.accessioned2008-07-10T14:36:53Z
dc.date.available2008-07-10T14:36:53Z
dc.date.issued2004
dc.identifier.citationIn: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
dc.identifier.isbn0-9549016-0-6
dc.identifier.urihttp://hdl.handle.net/2436/31536
dc.description.abstractVRML (Virtual Reality Modeling Language) is a high level graphic language for describing 3D virtual objects and worlds on Internet. The paper considers the implementation of VRML and Java for story visualization tasks. It focuses on creating and manipulating the properties of 3D virtual objects by using natural language input. We first explore the potential of the binding between VRML and Java technologies for generating the interactive virtual worlds. We then investigate the possibilities and limitations of these methods. Finally, we present an inside look into our Story Visualiser graphic engine, discussing its internal architecture and some of the insights of Java, XML and VRML technology we have gained during its development.
dc.language.isoen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technology
dc.subjectStory visualisation
dc.subjectVRML
dc.subjectJava
dc.subjectExternal authoring interface
dc.subjectXML
dc.titleImplementation of VRML and Java for story visualization tasks
dc.title.alternativeProceedings of CGAIDE’2004
dc.typeConference contribution
refterms.dateFOA2018-08-21T11:13:58Z
html.description.abstractVRML (Virtual Reality Modeling Language) is a high level graphic language for describing 3D virtual objects and worlds on Internet. The paper considers the implementation of VRML and Java for story visualization tasks. It focuses on creating and manipulating the properties of 3D virtual objects by using natural language input. We first explore the potential of the binding between VRML and Java technologies for generating the interactive virtual worlds. We then investigate the possibilities and limitations of these methods. Finally, we present an inside look into our Story Visualiser graphic engine, discussing its internal architecture and some of the insights of Java, XML and VRML technology we have gained during its development.


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