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dc.contributor.authorBurley, M.A.
dc.contributor.authorGough, Norman
dc.contributor.authorMehdi, Quasim
dc.contributor.authorNatkin, Stephane
dc.date.accessioned2008-07-10T13:35:48Z
dc.date.available2008-07-10T13:35:48Z
dc.date.issued2004
dc.identifier.citationIn: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
dc.identifier.isbn0-9549016-0-6
dc.identifier.urihttp://hdl.handle.net/2436/31533
dc.description.abstractCurrent research in computer music composition almost exclusively involves the manipulation of music stored as MIDI data. While this allows direct access to the structure of music, it creates limitations in realism for the end result of such techniques. This paper describes a method designed to represent music in a form that facilitates the use of existing processing techniques while conserving the ‘real-world’ attributes of music recorded in PCM format giving computergame developers a facility for the production of variations on a pre-recorded theme, whatever the original source. Experimental results are presented to demonstrate that polynomial interpolation is a viable technique.
dc.language.isoen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technology
dc.subjectArtificial Intelligence
dc.subjectGames
dc.subjectAI
dc.subjectPolynomial interpolation
dc.subjectSound
dc.subjectMusic
dc.subjectComputer games
dc.titleEncoding sound by polynomial interpolation for intelligent dynamic music in computer games
dc.title.alternativeProceedings of CGAIDE’2004
dc.typeConference contribution
refterms.dateFOA2018-08-21T11:13:17Z
html.description.abstractCurrent research in computer music composition almost exclusively involves the manipulation of music stored as MIDI data. While this allows direct access to the structure of music, it creates limitations in realism for the end result of such techniques. This paper describes a method designed to represent music in a form that facilitates the use of existing processing techniques while conserving the ‘real-world’ attributes of music recorded in PCM format giving computergame developers a facility for the production of variations on a pre-recorded theme, whatever the original source. Experimental results are presented to demonstrate that polynomial interpolation is a viable technique.


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