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    Encoding sound by polynomial interpolation for intelligent dynamic music in computer games

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    CGAIDE 2004_Burley et al.pdf
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    Authors
    Burley, M.A.
    Gough, Norman
    Mehdi, Qasim
    Natkin, Stephane
    Issue Date
    2004
    
    Metadata
    Show full item record
    Other Titles
    Proceedings of CGAIDE’2004
    Abstract
    Current research in computer music composition almost exclusively involves the manipulation of music stored as MIDI data. While this allows direct access to the structure of music, it creates limitations in realism for the end result of such techniques. This paper describes a method designed to represent music in a form that facilitates the use of existing processing techniques while conserving the ‘real-world’ attributes of music recorded in PCM format giving computergame developers a facility for the production of variations on a pre-recorded theme, whatever the original source. Experimental results are presented to demonstrate that polynomial interpolation is a viable technique.
    Citation
    In: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
    Publisher
    University of Wolverhampton, School of Computing and Information Technology
    URI
    http://hdl.handle.net/2436/31533
    Type
    Conference contribution
    Language
    en
    ISBN
    0-9549016-0-6
    Collections
    Faculty of Science and Engineering

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