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dc.contributor.authorWen, Zhigang
dc.contributor.authorMehdi, Quasim
dc.contributor.authorGough, Norman
dc.date.accessioned2008-07-10T14:30:24Z
dc.date.available2008-07-10T14:30:24Z
dc.date.issued2004
dc.identifier.citationIn: Mehdi, Q. and Gough, N. (Eds.), Proceedings of CGAIDE’2004. 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November, 2004, Microsoft Academic Campus, Reading UK
dc.identifier.isbn0-9549016-0-6
dc.identifier.urihttp://hdl.handle.net/2436/31521
dc.description.abstractThis paper describes the design and implementation of IAgent: a real time intelligent agent animation toolkit on a PC platform. The animation system consists of 5 main components, namely environment, perception, behaviours, motion generator and rendering. The intelligent agent in the system is represented as a 3D human-like avatar that has a complex underlying structure with multiple degrees of freedom (DOFs). The agent relies on a fast virtual perception system to capture information from its environment and a behaviours system to determine what actions should be taken. A novel motion generation architecture and animation blending system have been developed to produce non-repetitive behaviours for the intelligent agent based on its momentary goal, internal and emotional states. The proposed system has been implemented in DirectX. Experiments have been carried out using the toolkit and the results have clearly demonstrated that the method produces convincing real time behaviours for a 3D virtual human agent.
dc.language.isoen
dc.publisherUniversity of Wolverhampton, School of Computing and Information Technology
dc.subjectBehavioural animation
dc.subjectMotion control
dc.subjectEmotion
dc.subjectDirectX
dc.titleIAgent: a real time intelligent agent animation toolkit
dc.title.alternativeProceedings of CGAIDE’2004
dc.typeConference contribution
refterms.dateFOA2018-08-20T12:52:03Z
html.description.abstractThis paper describes the design and implementation of IAgent: a real time intelligent agent animation toolkit on a PC platform. The animation system consists of 5 main components, namely environment, perception, behaviours, motion generator and rendering. The intelligent agent in the system is represented as a 3D human-like avatar that has a complex underlying structure with multiple degrees of freedom (DOFs). The agent relies on a fast virtual perception system to capture information from its environment and a behaviours system to determine what actions should be taken. A novel motion generation architecture and animation blending system have been developed to produce non-repetitive behaviours for the intelligent agent based on its momentary goal, internal and emotional states. The proposed system has been implemented in DirectX. Experiments have been carried out using the toolkit and the results have clearly demonstrated that the method produces convincing real time behaviours for a 3D virtual human agent.


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