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dc.contributor.authorBoehm, Carola
dc.contributor.authorPatterson, John
dc.date.accessioned2008-06-18T13:21:06Z
dc.date.available2008-06-18T13:21:06Z
dc.date.issued2001
dc.identifier.citationIn: CIRCUS 2001 - New Synergies in Digital Creativity. Proceedings of the Conference for Content Integrated Research in Creative User Systems (ed. by Boehm, Garcia and Schuter), University of Glasgow, Glasgow, pp 182 – 193.
dc.identifier.urihttp://hdl.handle.net/2436/30148
dc.description.abstractThis paper describes “Content Integrated Research in Creative User Systems” (CIRCUS), a working group of the ESPRIT programme of the European Union; describing its origins, its main concerns, and viewing some of its conclusions. The paper examines the distinction between the practice-based art and design community and the more knowledge-based computer technology community. The CIRCUS research agenda has been led by the concept of creative pull, a concept which gives priority, even control, to the creative maker or user in the development of technological capability. The paper examines the working group and its focus on this concept and how to support it through technological means.
dc.language.isoen
dc.relation.urlhttp://www.wlv.ac.uk/Default.aspx?page=16118
dc.subjectContent integrated research
dc.subjectCreative user systems
dc.subjectDigital creativity
dc.titleCIRCUS for Beginners
dc.title.alternativeCIRCUS 2001 - New Synergies in Digital Creativity
dc.typeConference contribution
refterms.dateFOA2018-08-20T13:14:53Z
html.description.abstractThis paper describes “Content Integrated Research in Creative User Systems” (CIRCUS), a working group of the ESPRIT programme of the European Union; describing its origins, its main concerns, and viewing some of its conclusions. The paper examines the distinction between the practice-based art and design community and the more knowledge-based computer technology community. The CIRCUS research agenda has been led by the concept of creative pull, a concept which gives priority, even control, to the creative maker or user in the development of technological capability. The paper examines the working group and its focus on this concept and how to support it through technological means.


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