“I Never Saw Him Play but We Were the Best of Friends for Years”

2.50
Hdl Handle:
http://hdl.handle.net/2436/620853
Title:
“I Never Saw Him Play but We Were the Best of Friends for Years”
Authors:
Medcalf, Richard; Griggs, Gerald
Abstract:
Football management games have long been a successful computer game genre combining the worlds of passionate and opinionated football fans and gamers obsessed with overachievements in quasi-reality environments. These types of games propel the consumer into a newfound intertextual ‘‘reality.’’ It is here that feelings of identification are played out and where pseudosocial relationships begin to develop. This article charts such relationships, as they are explicated online in the form of online blogs. Through analysing the content of Championship Manager/Football Manager blogs, data show how game players speak frequently of pseudosocial relationships, characterised in this case study by emotions of loyalty and friendship. Many have nostalgic tales from past achievements and bonds with individual players that bridge the many iterations of the game over the past 15 years. This study highlights experiences, as cited by bloggers, which transcends physical and virtual realities.
Citation:
“I Never Saw Him Play but We Were the Best of Friends for Years” 2014, 3 (3):334 Communication & Sport
Publisher:
Sage
Journal:
Communication & Sport
Issue Date:
8-Jul-2014
URI:
http://hdl.handle.net/2436/620853
DOI:
10.1177/2167479514542152
Additional Links:
http://journals.sagepub.com/doi/10.1177/2167479514542152
Type:
Article
Language:
en
ISSN:
2167-4795; 2167-4809
Appears in Collections:
FEHW

Full metadata record

DC FieldValue Language
dc.contributor.authorMedcalf, Richarden
dc.contributor.authorGriggs, Geralden
dc.date.accessioned2017-11-14T15:30:53Z-
dc.date.available2017-11-14T15:30:53Z-
dc.date.issued2014-07-08-
dc.identifier.citation“I Never Saw Him Play but We Were the Best of Friends for Years” 2014, 3 (3):334 Communication & Sporten
dc.identifier.issn2167-4795-
dc.identifier.issn2167-4809-
dc.identifier.doi10.1177/2167479514542152-
dc.identifier.urihttp://hdl.handle.net/2436/620853-
dc.description.abstractFootball management games have long been a successful computer game genre combining the worlds of passionate and opinionated football fans and gamers obsessed with overachievements in quasi-reality environments. These types of games propel the consumer into a newfound intertextual ‘‘reality.’’ It is here that feelings of identification are played out and where pseudosocial relationships begin to develop. This article charts such relationships, as they are explicated online in the form of online blogs. Through analysing the content of Championship Manager/Football Manager blogs, data show how game players speak frequently of pseudosocial relationships, characterised in this case study by emotions of loyalty and friendship. Many have nostalgic tales from past achievements and bonds with individual players that bridge the many iterations of the game over the past 15 years. This study highlights experiences, as cited by bloggers, which transcends physical and virtual realities.en
dc.language.isoenen
dc.publisherSageen
dc.relation.urlhttp://journals.sagepub.com/doi/10.1177/2167479514542152en
dc.rightsArchived with thanks to Communication & Sporten
dc.subjectComputer gamesen
dc.subjectSocceren
dc.subjectintertextualityen
dc.subjectNostalgic Recollectionsen
dc.title“I Never Saw Him Play but We Were the Best of Friends for Years”en
dc.typeArticleen
dc.identifier.journalCommunication & Sporten
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