The influence of a virtual companion on amusement when watching funny films

2.50
Hdl Handle:
http://hdl.handle.net/2436/620779
Title:
The influence of a virtual companion on amusement when watching funny films
Authors:
Hofmann, Jennifer; Platt, Tracey; Ruch, Willibald; Niewiadomski, Radoslaw; Urbain, Jérôme
Abstract:
We investigated the role of a virtual companion and trait cheerfulness on the elicitation of amusement. Ninety participants watched funny films in four conditions: either alone, with a virtual companion laughing or verbally expressing amusement at fixed time points (pre-scripted), or additionally joining the participant’s laughter (responsive companion). Amusement was assessed facially and vocally by coding Duchenne Displays and laughter vocalizations. Participants’ cheerful mood pre and post the film watching and positive experience were assessed. Results showed that high trait cheerful individuals generally experienced and expressed more amusement than low trait cheerful individuals. The presence of a virtual companion (compared to being alone) led to more laughter for individuals low in trait cheerfulness. Unexpectedly, the responsive companion did not elicit more amusement than the pre-scripted companion. The general disliking of virtual companions and gelotophobia related negatively to amusement. Amusement expressing virtual companions may be used in interventions aiming at eliciting positive responses, especially for individuals with higher thresholds for amusement.
Citation:
The influence of a virtual companion on amusement when watching funny films 2015, 39 (3):434 Motivation and Emotion
Publisher:
Springer
Journal:
Motivation and Emotion
Issue Date:
11-Feb-2015
URI:
http://hdl.handle.net/2436/620779
DOI:
10.1007/s11031-014-9461-y
Additional Links:
http://link.springer.com/10.1007/s11031-014-9461-y
Type:
Article
Language:
en
ISSN:
0146-7239; 1573-6644
Sponsors:
by the European Union Seventh Framework Programme (FP7/2007-2013) under Grant Agreement No. 270780
Appears in Collections:
FEHW

Full metadata record

DC FieldValue Language
dc.contributor.authorHofmann, Jenniferen
dc.contributor.authorPlatt, Traceyen
dc.contributor.authorRuch, Willibalden
dc.contributor.authorNiewiadomski, Radoslawen
dc.contributor.authorUrbain, Jérômeen
dc.date.accessioned2017-10-17T14:00:51Z-
dc.date.available2017-10-17T14:00:51Z-
dc.date.issued2015-02-11-
dc.identifier.citationThe influence of a virtual companion on amusement when watching funny films 2015, 39 (3):434 Motivation and Emotionen
dc.identifier.issn0146-7239-
dc.identifier.issn1573-6644-
dc.identifier.doi10.1007/s11031-014-9461-y-
dc.identifier.urihttp://hdl.handle.net/2436/620779-
dc.description.abstractWe investigated the role of a virtual companion and trait cheerfulness on the elicitation of amusement. Ninety participants watched funny films in four conditions: either alone, with a virtual companion laughing or verbally expressing amusement at fixed time points (pre-scripted), or additionally joining the participant’s laughter (responsive companion). Amusement was assessed facially and vocally by coding Duchenne Displays and laughter vocalizations. Participants’ cheerful mood pre and post the film watching and positive experience were assessed. Results showed that high trait cheerful individuals generally experienced and expressed more amusement than low trait cheerful individuals. The presence of a virtual companion (compared to being alone) led to more laughter for individuals low in trait cheerfulness. Unexpectedly, the responsive companion did not elicit more amusement than the pre-scripted companion. The general disliking of virtual companions and gelotophobia related negatively to amusement. Amusement expressing virtual companions may be used in interventions aiming at eliciting positive responses, especially for individuals with higher thresholds for amusement.en
dc.description.sponsorshipby the European Union Seventh Framework Programme (FP7/2007-2013) under Grant Agreement No. 270780en
dc.language.isoenen
dc.publisherSpringeren
dc.relation.urlhttp://link.springer.com/10.1007/s11031-014-9461-yen
dc.rightsArchived with thanks to Motivation and Emotionen
dc.subjectAmusementen
dc.subjectCheerfulnessen
dc.subjectCompanionen
dc.subjectLaughteren
dc.subjectSmilingen
dc.subjectVirtual agenten
dc.titleThe influence of a virtual companion on amusement when watching funny filmsen
dc.typeArticleen
dc.identifier.journalMotivation and Emotionen
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