Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

2.50
Hdl Handle:
http://hdl.handle.net/2436/620728
Title:
Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers
Authors:
Tsekleves, Emmanuel; Cosmas, John; Aggoun, Amar
Abstract:
Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date. This review paper draws from the literature to provide guideline recommendations that would help educators and policymakers in making the first step towards this.
Citation:
Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers 2016, 47 (1):164 British Journal of Educational Technology
Publisher:
British Educational Research Association
Journal:
British Journal of Educational Technology
Issue Date:
Jan-2016
URI:
http://hdl.handle.net/2436/620728
DOI:
10.1111/bjet.12223
Additional Links:
http://doi.wiley.com/10.1111/bjet.12223
Type:
Article
ISSN:
00071013
Appears in Collections:
FSE

Full metadata record

DC FieldValue Language
dc.contributor.authorTsekleves, Emmanuelen
dc.contributor.authorCosmas, Johnen
dc.contributor.authorAggoun, Amaren
dc.date.accessioned2017-10-04T09:21:20Z-
dc.date.available2017-10-04T09:21:20Z-
dc.date.issued2016-01-
dc.identifier.citationBenefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers 2016, 47 (1):164 British Journal of Educational Technologyen
dc.identifier.issn00071013-
dc.identifier.doi10.1111/bjet.12223-
dc.identifier.urihttp://hdl.handle.net/2436/620728-
dc.description.abstractSerious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date. This review paper draws from the literature to provide guideline recommendations that would help educators and policymakers in making the first step towards this.en
dc.publisherBritish Educational Research Associationen
dc.relation.urlhttp://doi.wiley.com/10.1111/bjet.12223en
dc.rightsArchived with thanks to British Journal of Educational Technologyen
dc.subjectSerious gamesen
dc.subjectgame-based learningen
dc.titleBenefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers-
dc.typeArticleen
dc.identifier.journalBritish Journal of Educational Technologyen
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