2.50
Hdl Handle:
http://hdl.handle.net/2436/620187
Title:
Exploring Liminal Practices in Art, Technology, and Science
Authors:
Doyle, Denise
Abstract:
This chapter interrogates the notion of the liminal in relation to the virtual and the imaginary through a consideration of the field of art, science, and technology and current creative practices in virtual worlds and avatar-mediated space. In particular, the art project Meta-Dreamer (2009) is considered through the manifestation of the avatar as digital object. In its attempt to explore the experience of “living between worlds,” it reflects the concerns of contemporary arts practice exploration of time and space relationships. The art project is re-examined in light of key arguments in the provocative text Liminal Lives (Squier, 2004) that advocates a new approach to the liminal in light of current biomedicine and the shifting and emergent qualities of contemporary human life.
Citation:
In: Dew Harrison (ed); Handbook of Research on Digital Media and Creative Technologies, 1-17
Publisher:
IGI Global, Hershey, Pennyslvania
Issue Date:
2015
URI:
http://hdl.handle.net/2436/620187
Additional Links:
http://www.igi-global.com/chapter/exploring-liminal-practices-in-art-technology-and-science/129304
Type:
Book chapter
Language:
en
ISBN:
9781466682054
Appears in Collections:
Art, Design and Creative Technology

Full metadata record

DC FieldValue Language
dc.contributor.authorDoyle, Deniseen
dc.date.accessioned2016-10-07T11:16:19Z-
dc.date.available2016-10-07T11:16:19Z-
dc.date.issued2015-
dc.identifier.citationIn: Dew Harrison (ed); Handbook of Research on Digital Media and Creative Technologies, 1-17en
dc.identifier.isbn9781466682054-
dc.identifier.urihttp://hdl.handle.net/2436/620187-
dc.description.abstractThis chapter interrogates the notion of the liminal in relation to the virtual and the imaginary through a consideration of the field of art, science, and technology and current creative practices in virtual worlds and avatar-mediated space. In particular, the art project Meta-Dreamer (2009) is considered through the manifestation of the avatar as digital object. In its attempt to explore the experience of “living between worlds,” it reflects the concerns of contemporary arts practice exploration of time and space relationships. The art project is re-examined in light of key arguments in the provocative text Liminal Lives (Squier, 2004) that advocates a new approach to the liminal in light of current biomedicine and the shifting and emergent qualities of contemporary human life.en
dc.language.isoenen
dc.publisherIGI Global, Hershey, Pennyslvaniaen
dc.relation.urlhttp://www.igi-global.com/chapter/exploring-liminal-practices-in-art-technology-and-science/129304en
dc.subjectliminalityen
dc.subjectarten
dc.subjectvirtual worldsen
dc.subjectSquieren
dc.subjectnew technologiesen
dc.subjectCaseyen
dc.titleExploring Liminal Practices in Art, Technology, and Scienceen
dc.typeBook chapteren
dc.contributor.institutionUniversity of Wolverhampton, UK-
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